answers inline:
1. Mounted archers have been a big deal in many cultures in history
--Not really a factor for the balance patch imo. From a real world standpoint there a dozens of variations of ships, guns, tanks, planes, infantry that could in theory be represented that we already ignore.
2. Mounted archery is pretty damn cool
--Still not a balance factor
3. Mounted archers would be pretty damn strong (but would be countered by the faster mounted non-archers, giving them a better role to fill)
--Not a factor if we don't add them in.
4. A mounted archery line would make it easier to balance the retardedly overpowered mounted archeryunits that already exists (Camel-archers, Keshik). While also helping those units have a better natural transition (Upgradepath) which would also help the Chariot-replacements.
--We can always nerf those units, no need to create a whole new line to balance a few UUS.
5. It would make all the Dragoon/Lancer UUs(And there really are a crazy amount of those...) feel less useless by adding an actual purpose to them.
--I don't think the answer to make the counter units useful is by making more units for them to counter. That just means I have even miore units types to build....which is even less incentive to build the counter units.
I'm not saying you need to have a Mounted unit and a mounted archer every era, but I really feel that a stable mounted archer-line would improve the game (Which is what we are trying to do here, isn't it? =D)
--As always, improvement is in the eye of the beholder. My stance is, a balance change that hits the mark with fewer changes is superior to a more radical change.
1. Mounted archers have been a big deal in many cultures in history
--Not really a factor for the balance patch imo. From a real world standpoint there a dozens of variations of ships, guns, tanks, planes, infantry that could in theory be represented that we already ignore.
2. Mounted archery is pretty damn cool
--Still not a balance factor

3. Mounted archers would be pretty damn strong (but would be countered by the faster mounted non-archers, giving them a better role to fill)
--Not a factor if we don't add them in.
4. A mounted archery line would make it easier to balance the retardedly overpowered mounted archeryunits that already exists (Camel-archers, Keshik). While also helping those units have a better natural transition (Upgradepath) which would also help the Chariot-replacements.
--We can always nerf those units, no need to create a whole new line to balance a few UUS.
5. It would make all the Dragoon/Lancer UUs(And there really are a crazy amount of those...) feel less useless by adding an actual purpose to them.
--I don't think the answer to make the counter units useful is by making more units for them to counter. That just means I have even miore units types to build....which is even less incentive to build the counter units.
I'm not saying you need to have a Mounted unit and a mounted archer every era, but I really feel that a stable mounted archer-line would improve the game (Which is what we are trying to do here, isn't it? =D)
--As always, improvement is in the eye of the beholder. My stance is, a balance change that hits the mark with fewer changes is superior to a more radical change.