Unit Requests: Halo Units

Grey Fox

Master of Points
Joined
Dec 19, 2001
Messages
8,726
Location
Sweden
Human

Vehicles

M12 LRV (Warthog)

The M12 light reconnaissance vehicle, or Warthog, is the standard vehicle of the UEG armed forces. It is fast and maneuverable, but prone to rollovers during hard cornering. A three-barreled machine-gun is mounted in the rear of the vehicle. Armed passengers significantly increase the unit's anti-infantry capacity.
This will probably be my next unit...

M808B Scorpion MBT
scorpion_solid.jpg

The Scorpion Main Battle Tank is primarily an anti-vehicle weapons platform, but it also has very high anti-infantry capabilities. Its ceramic-titanium armor makes it nearly invulnerable to small arms fire, but its deep dead-zone, or the area within which fire from the tank's guns cannot hit targets, puts it at rick from enemy anti-tank infantry. Up to four soldiers may ride on (and fire from) the Scorpion's track pods. Riding on a tank is always hazardous and should be done only when the advantages outweigh the risks.
This I'm already making

Pelican


Longsword Fighter
78.jpg

The Longsword Fighter is presumably the veil of protection launched from Human capital ships to defend against incoming hordes of Covanant fighters and capital ships. The Longsword has a crew of two, although does have a spacious cockpit with other stations open. These stations most likely consist of system monitors and whatnot.

Infantry

Master Chief

You are the Master Chief - all that remains of a classified military project to build a series of genetically enhanced super-soldiers. You are humanity's last and best hope against the Covenant - but you're woefully outmatched, and survival is not guaranteed.

Same unit as Kal-El requested here: http://forums.civfanatics.com/showthread.php?s=&threadid=41669

Marines

A rugged and diverse assortment of soldiers, the Marines on the Pillar of Autumn are fighting a losing battle against the Covenant's superior weaponry and numbers. Under the leadership of Captain Keyes they continue to wage a furious struggle against the Covenant, even as their numbers dwindle. They're the best of the best - but they're only human.
 
Covenant

Vehicles

Ghost

The Ghost is the Covenant's standard reconnaissance and rapid attack vehicle. It is equipped with two of what are now accepted as the standard light vehicle mounted weapons: a directed energy weapon capable of projecting a bolt of super-heated plasma in the 100-250kW range. While the vehicle is fast and maneuverable, the driver is virtually unprotected.

Banshee

The Bansee is the Covenant's standard ground assault aircraft. It is very fast, extremely maneuverable, and capable of hovering. It has two weapon pods mounted to either side of the fusealge. Both of these pods contain a light plasma cannon and a fuel rod cannon. Though small arms fire may disrupt or disable the pilot, only heavy weapons are capable of inflicting damage or destroying the vehicle.

Wraith

The Covenant Wraith is the heavy weapons workhorse of the Covenant armored forces. Sporting a plasma-based mortar cannons, the Wraith can rain death down from upon far onto its unsuspecting victims. The only warning you have is the tearing sound the plasma makes as it streaks through the sky.

Dropship
79.jpg

The Covenant dropship is an oddly-shaped vessel, but can deliver formidable Covenant troops, vehicles and supporting fire into the heat of almost any battle. Shaped like a "U", the Covenant troops are enclosed in each of the elongated parts, with some sort of energy bindings in-between where small vehicles (such as the Ghost) are stored.

Capital Ship
80.jpg

The Covenant capital ship is a huge, curvy vessel capable of terrestial landings. While the ship can't actually land itself on the ground, it hovers as closely to the ground as possible, and gravity lifts are deployed, through which troops and armor are delivered to the surface.

Infantry

Elites
manelitemain.jpg

There are a few varieties of the Elite, but all are roughly 8' 6" tall and incredibly strong. Their strength allows them to rely on brute force when necessary, but they're quite capable of brilliant battlefield tactics as well. Their natural resilience is augmented with full-body energy shielding which recharges when depleted. They wield plasma pistols, plasma rifles, grenades and needlers.

Grunts

Approximately 5' tall and relatively weak, Grunts tend to travel in packs and stick close to more powerful allies. Individually they are easy to defeat, but in groups they can overwhelm careless Marines. Their armor seems to house some sort of life-support mechanism. They are known to use a variety of weapons including the plasma pistol, plasma rifle and plasma grenades.

Jackals

With superior senses of sight, hearing and smell, Jackals serve as scouts and assassings for the Covenant forces. They use plasma pistols and carry a strong energy shield to compensate for their physical weakness: a well-positioned Jackal can hold his own against several Marines, though grenades are effective against them. They stand approximately 5' 8" tall.

Hunters

Hunters stand 12' tall, though in their combat state they contract to approximately eight feet. Hunters fight with a fuel rod gun integrated directly into their armor. They carry an enormous shield made of an unknown alloy, which they sometimes use as a melee weapon.


Well, there are more new vehicles and units in Halo2, but I couldn't find any good images.
 
Back
Top Bottom