joycem10
Deity
Something which I never liked about CIV III and which looks like it may not continue in CIV IV is the relatively low integer values given to units for combat.
When all of the ancient age units have values between 1 & 3 for attack and defense (like CIV III) it allows the ramdom number generator to have too much of an impact on combat early in the game. Playing on a smaller map the loss of 3-4 units to a bad run of the RNG early in the ancient age can end your game.
I understand that the unit strength numbers that we have seen so far have signal that the numbers used will skew higher, which would help eliminate the damage from a flukey RNG. Has anyone seen any of the strength numbers for later units to see how they compare with the earlier units?
When all of the ancient age units have values between 1 & 3 for attack and defense (like CIV III) it allows the ramdom number generator to have too much of an impact on combat early in the game. Playing on a smaller map the loss of 3-4 units to a bad run of the RNG early in the ancient age can end your game.
I understand that the unit strength numbers that we have seen so far have signal that the numbers used will skew higher, which would help eliminate the damage from a flukey RNG. Has anyone seen any of the strength numbers for later units to see how they compare with the earlier units?