vivomancer
Chieftain
- Joined
- Oct 27, 2014
- Messages
- 2
Like many others, I've decided to start modding with BE.
I've been using http://kael.civfanatics.net/files/ModdersGuide.pdf to get started.
My first goal was to add a new alien type to the game. My changes to Aliens.lua and CivBEUnits.xml are showing up in game but my new unit is showing what I assume is the default unitmodel when one isn't specified.
I made 2 new files in my art directory, with the same file names as the two ArtDefines files for units and unit members. I copied the entire contents of the original files into mine and made a copy of one of the normal alien's values and altered the counts and sizes like in the guide and the TYPE to be the same as the one in the Units.xml
I set the mod properties to reload the unit system and I tried both setting the vps upload to true and to false and have still have the default models. I've made sure to save and build and load a new instance of BE every time I tried new changes.
Any suggestions?
I've been using http://kael.civfanatics.net/files/ModdersGuide.pdf to get started.
My first goal was to add a new alien type to the game. My changes to Aliens.lua and CivBEUnits.xml are showing up in game but my new unit is showing what I assume is the default unitmodel when one isn't specified.
I made 2 new files in my art directory, with the same file names as the two ArtDefines files for units and unit members. I copied the entire contents of the original files into mine and made a copy of one of the normal alien's values and altered the counts and sizes like in the guide and the TYPE to be the same as the one in the Units.xml
I set the mod properties to reload the unit system and I tried both setting the vps upload to true and to false and have still have the default models. I've made sure to save and build and load a new instance of BE every time I tried new changes.
Any suggestions?