Hello,
I was browsing UnitPromotions_UnitCombat table when I wondered where are those UnitCombatTypes defined ? I was expecting to find a UnitCombatTypes table but there's only a UnitCombatInfos...
If Firaxis kept a consistent naming, the table would be called just "UnitCombats" (unit types are in Units, building types are in Buildings, etc). The reason of the Infos on the end is to do with the C++ class name within the DLL - UnitCombatTypes are hard-coded to a degree, in that you can't add new ones (IIRC) without the animations in the UI breaking.
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