UNits for Civ4

Colonel

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a minor addition to a unit, in civ3 a stealth bomber can make persision strikes, i want to add this abillity have it so u can load 2 tactical nukes on the bomber once a certian tech is discovered so u can give tacticals a little more range plus its realistic

next i want a new type of nuke, call it atom bomb it has no bombard range at all but it can be loaded onto a bomber-read next part

create a new unit like the B-29 and have it be able to carry one of the above mentioned atom bombs

also this just a a unit i want mobile artillery has hit points very high attack have 3 movement on standard terrian, low defense though

SPY PLANES
next 2 new units one call U-2 it would have a very large range then the SR-71 have it unlimited range

the U-2 u could see the terroitory for 3 turns
the SR-71 could see the terroitory for 6 turns
 
nah, U-2 should be cheap too. The SR-71 will be very expensive though to simulate why we don't use them anymore. Both of them will have a limited range though. Then the spy satallite at a later tech will be cheaper then SR-71, more then U-2 unlimited range, and more sight. This shows that we are now shifting away from using planes and more on satalittes. Maybe the U-2 could later upgrade to a better Predator or something.
 
You make one big mistake:
You want to add many different 'small' unit types in the modern age. But although this would be realistic, it's not real possible in the game content. The game has such an abstract way of placing units that it just keeps it general. And your addition would change that ONLY for the modern age. That is what is bad.
If you would do that you also have to include 'auxilia', 'heavy cavalry' and etc. as horsemen additions in the ancient age. And you agree with me that this doesn't make much sense.

But besides, I'm all for adding and variieng (changing) the unit (types).

mfG mitsho
 
i dont think that would you would need to add heavy horseman the only thing i want really is one seprate unit to carry bombs not a more advanced bomber unit between stealth and normal bombers if you would like you could just make the unit i suggested not have a bombard ability but only carry the bomb thing i want, as for the stealth bomber carrying nukes that isnt that much of a request but more or less a minor ajustment its not like im getting rid of all the abilities is already has just adding a minor one

also i was planning on adding ideas for alll the other ages but at the moment i was thinking of the modern age units
 
As for the older ages, they used to house soldiers in seige weapons, specifically designed to carry the troops to the battlements so they wouldn't get hit by arrows. Maybe a sort of APC unit each age. They would add defense points by one or two early on but more with new units
 
Edited out exsist in ptw and C3C


a tank before reegular Tanks like world war one tanks and dont say its to much as there is modern armour and besides there are vast differences between WW1 tank and WW2 one
Spy Satelite have able to orbit over an era forever and be able to change location but its slow
more later

EDIT: More Units
APC-carries two units(infantry only) somewhat like mech infantry in attack\defense stats
Battering Ram type Unit very high attack but very little defense


thoughts on any yes\no
 
I think it would be good to have artillery units be able to defend themselves but have a very small defence.
 
zjl56 said:
I think it would be good to have artillery units be able to defend themselves but have a very small defence.

There should be a Trench Mortar unit (like the ones used in ww1) that is artillery. Once he is attacked, he pulls out a pistol or something like that.
 
@Dreadnought: Or in a spirit of flak.
 
I recon they should employ foot soldiers which are specialised to take down tanks because the only thing you can build in the modern ages is a tank and it is very boring watching tank after tank all the time. Tanks can be taken down by real life foot soldiers by rocket launchers and grenades so they should add them to the game
 
Less units, not more!

Too much detail already. Mitsho has got it right. There is also an obsession with modern units. Let me recommend The Operational Art of War if you want more kinds of units to fight industrial age and beyond. Also Steel Panthers (and of course SPWAW). Mediaeval Total War and Rome total War are useful for other eras.

Do you get my point? These others are big games and there are people trying to push Civ into covering not just one of them but all of them and all the ones that for eras that are not well covered as well. Never mind a six thousand year time span, it will take six thousand years to work out how to play it from beginning to end.

Sincerely,

Algae
 
instead of more units i do think that there should be different units for the civs beyond UU's. be hard to do tho.
 
Algernon Pondlife said:
Less units, not more!

Too much detail already. Mitsho has got it right. There is also an obsession with modern units.

Probably because the Modern Age is pretty dull to play through.

But yes, there is definately such a thing as too many units. I would personally like a unit representing any major factor in combat at a given time.
 
troytheface said:
instead of more units i do think that there should be different units for the civs beyond UU's. be hard to do tho.

I agree. A different tech tree for each civ would be nice. It would be hard to do, though.
 
I would love to see some civ2 features back on. Such as when you take over the capital of a civ to see them splitting in two different Empires, not always, but from time to time would be nice. Some core city of yours rebelling and forming a civ of its own if you launch ICBMS or if your citizens are annoyed with you. Rebels!!

I'd also like to see some submarine cities , much in the style of Call to Power II. With some key resource lurking in the ocean bed only visible through, say, satellite technology.

New Wonders. Secure alliances in the core game not only in scenarios.

I want the AI to build armies and attack me with them efficiently.

I also want them to be able to perform a "D-Day" landing efficiently.

I would not like to see pollution, tone down the War Weariness, less volcanoes polluting please.

Increase the chances of a SGL appearing from 3% (or 5% if you are scientific) to 6% or 10% respectively, for example.

How about some Religion Wars, much in the style of Clash of Civilizations.

Some cool terrorist stealth attacks on Nuclear Plants OR detonating a nuclear device in a city, for example. You could foil the attack by following some clues during the gameplay.

Special elite units such as SEAL (or improved Marines) with TWO movement points, so they can land on a tile and pillage a key resource of the AI on the SAME turn (unlike paratroopers which are useless with only one movement).

And once you discovered a tech or having built a Wonder to see some animation as in civ2 with wonderful music.
 
I think the modern era does need a lot of tinkering in terms of techs and what weapons they make available. Currently the abstraction level of the game in the modern era doesn't reflect the significance of the evolution of warfare and civilization in the last century. My thoughts:

Loading stuff on bombers seems needlessly complex. Why not just add a "nuclear bomber" as the first implementation of nuclear weapons? While on that subject, Manhatten Project should be a small wonder, so everyone has to build it...or something else to limit access to nukes, like a "nuclear weapons" tech.

Oh, and there should be a bomber unit between "Bomber" and "Stealth Bomber." There should be jet bombers like the B-52 or B-1 in the game. Stealth should be much harder to reach. After all, even the Soviets didn't develop the capability, only the U.S. Oh, and Stealth units should cost a bloody fortune. They should not replace that Jet Bomber, but be a separate specialized unit.

And while I think I would like to see future technologies in the game, I'd hope they'd be more realistic than the stuff in Call to Power. There is little chance that orbit or the sea floor will support significant populations anytime soon. While undersea mining might be worth including, I can remember having absolutely huge cities underwater in CTP and that's just far-fetched in any time period.
 
Two little things I might add on the subject of units:

1. please please please keep the unit file format. :)

2. Pease please change how the AI decides how to build units. :) :gripe:
 
MarineCorps said:
Two little things I might add on the subject of units:

1. please please please keep the unit file format. :)

2. Pease please change how the AI decides how to build units. :) :gripe:

And please please also change the way the AI decides to use units... ;)

I feel there is no need to increase the number of units, but I agree with whatever thread it was that said the strength/ability/capacity of the units researched should be slightly random, but you should then have the ability to 'develop' the techs you already have so as to improve the units where you had bad luck with the random 'die roll'.
 
2 things...

we need more units! planes were being used in ww1 and were not the kind of bombers first availiable on the game - they were complete crap.the fighter/bomber planes are infact ww2 era but are a direct result of flight which was availaible early 20th century.to be as realistic as possible, you would have to ADD more units to cope as previously pointed out with the ww1/ww2 tank above.

the 2nd is the possiblity of different UUs per civ.whereas it would be very interesing to find out how would civs such as the maya have their own tank design when they were never anywhere near that age?im stil in favour of this but im just stating the obvious:)
 
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