sometimes I would really prefer a unit limit in the game (or you can set your own limit under custom game)...
and I hate the fact that each time your unit does battle it either has to win OR lose and therefore go bye-bye forever
(except with the withdrawal promotions or abilities, which never go above 50% and in most cases is around 10% and is randomly decided by chance)
...it would be nice if you could selectively decide to pull the unit back if you know it's losing. somehow unit healing and other factors would have to be updated to balance this out. but unit limits would help with this part.
It's also a little silly and tiresome sometimes that sheer numbers will hold the line. If I bring 5 infantry to a city but the AI swoops in 10 knights, I won't take the city that turn no matter how much more technological firepower I have. This just enourages unit spamming by the dumb AIs. And once I brought 5 tanks to the city and he brought in 23 knights. Thankfully tanks have blitz which really means 5 tanks = 10 tanks for each turn, when your odds are 99% for each battle. But still he held the line in that case.
so one thing I've decided is that blitz is a huge ability - when you are ahead in the tech race, building tanks instead of infantry or mariness is so much better, it's like 2 for 1.
thoughts? have a nice day
and I hate the fact that each time your unit does battle it either has to win OR lose and therefore go bye-bye forever
(except with the withdrawal promotions or abilities, which never go above 50% and in most cases is around 10% and is randomly decided by chance)
...it would be nice if you could selectively decide to pull the unit back if you know it's losing. somehow unit healing and other factors would have to be updated to balance this out. but unit limits would help with this part.
It's also a little silly and tiresome sometimes that sheer numbers will hold the line. If I bring 5 infantry to a city but the AI swoops in 10 knights, I won't take the city that turn no matter how much more technological firepower I have. This just enourages unit spamming by the dumb AIs. And once I brought 5 tanks to the city and he brought in 23 knights. Thankfully tanks have blitz which really means 5 tanks = 10 tanks for each turn, when your odds are 99% for each battle. But still he held the line in that case.
so one thing I've decided is that blitz is a huge ability - when you are ahead in the tech race, building tanks instead of infantry or mariness is so much better, it's like 2 for 1.
thoughts? have a nice day