Units should automatically fortify to cities

Ceterius

Warlord
Joined
Oct 8, 2010
Messages
138
Fortifying costs no movement points. Cities have a higher combat strength when an unit is garrisoning them. If you fire with a ranged unit in the city, the unit is no longer fortified.

Defending a city works like this:

Fortify the archer -> Camera moves to the other side of the world -> Use city attack -> Attack with the archer.

It's very annoying. Anyone agree that units should automatically fortify to cities?
 
Not sure what you are talking about. If you move a unit directly to a city, it will auto-garrison. If you have a unit in a city that attacked last turn, you ether have to move it, attack with it or garrison it to the city. If you attack with the unit, you can't garrison it because it already moved, just like you couldn't attack with a unit and then fortify it.
 
Not sure what you are talking about. If you move a unit directly to a city, it will auto-garrison. If you have a unit in a city that attacked last turn, you ether have to move it, attack with it or garrison it to the city. If you attack with the unit, you can't garrison it because it already moved, just like you couldn't attack with a unit and then fortify it.
If you attack with a ranged unit, it will not be fortified in city in the beginning of the next turn. That's the problem.
 
But you can do both; you just need to mess about as described. If they started the turn automatically garrisoned it wouldn't actually change anything, except you'd have fewer hoops to jump through.
 
If you attack with a ranged unit, it will not be fortified in city in the beginning of the next turn. That's the problem.

Yeah that's the point. If you attack with a unit, that is its move for the turn. That unit does nothing on its own since it is your unit. On your next turn, you can then garrison it into the city. It's the same with melee units being garrisoned in a city that it just took. It's also the same as any unit in the field. If they attack, whether ranged or melee, that is their move for the turn.

In all circumstances, you have to choose between attacking or defending during a single turn.

It's easy enough to garrison it into the city on your next turn. All you do is click on the unit and tell it to garrison.
 
It's easy enough to garrison it into the city on your next turn. All you do is click on the unit and tell it to garrison.

Yes, but then the camera shoots off to some other part of the world, even if you have auto-unit select turned off (there's a special exception for garrisoning, it seems), so you can attack with the city and finally attack with the unit. If they started garrisoned instead, it wouldn't have any effect on the game mechanics; it would purely stop you having to do the annoying camera-shooting part.

I think you may have misunderstood the wish - it's not for units to garrison after attacking, its for them to start garrisoned on the next turn, since that has no movement cost anyway.
 
Yes, but then the camera shoots off to some other part of the world, even if you have auto-unit select turned off (there's a special exception for garrisoning, it seems), so you can attack with the city and finally attack with the unit. If they started garrisoned instead, it wouldn't have any effect on the game mechanics; it would purely stop you having to do the annoying camera-shooting part.

I think you may have misunderstood the wish - it's not for units to garrison after attacking, its for them to start garrisoned on the next turn, since that has no movement cost anyway.

Some people may not want that though. If you are wanting to garrison a unit to get the city attack boost, then garrison it and click on the notification that tells you your city can attack and you'll be right back at the city. You can also click the location of your city on the mini map and go right back there.

Why should they take time to implement a new mechanic that most people probably wouldn't like and would add nothing to the game except a couple of seconds of your time saved?
 
I agree with OP, I find it annoying. I'd prefer it if when a unit was on a city tile it is automatically garrisoned and the combat value of the city is adjusted, regardless of if the unit just completed an attack or not.
 
I would assume that the mechanic is so that during other player's turns, the city will not have the higher defense value with a garrisoned unit.

Now if you are wanting to have it once all other players have moved, that is something else. However, I personally, do not really see it as an inconvenience to re-garrison at the beginning of ever turn.

I specifically would not want the unit to auto garrison. Since the unit was used to attack this turn, I want to see what the situation is during the next turn. If the unit is garrisoned then it won't show up when I cycle thru my units and I might miss it.

I think this sums why I like the current system best.
 
I specifically would not want the unit to auto garrison. Since the unit was used to attack this turn, I want to see what the situation is during the next turn. If the unit is garrisoned then it won't show up when I cycle thru my units and I might miss it.
 
I'd prefer it if when a unit was on a city tile it is automatically garrisoned and the combat value of the city is adjusted, regardless of if the unit just completed an attack or not.
Garrisoning ranged units would be a no-brainer (i.e., unbalanced) then.

When you have a unit near a city, you should have two meaningfully different choices:
1. Attack with the unit. Even if it ends up on the city tile, no strength is added to the city.
2. Garrison the unit. You can't attack with it, but it should add a significant amount [say 1/3 or so of the unit's :c5strength: strength, not the tiny fraction it is now*] to the city's :c5strength: strength, both for offense and defense. (Currently you can grab the offensive boost for no downside, which is silly.)​

* – Considering that you lose the unit instantly if the city's conquered, leaving a unit garrisoned in there is a risk that you should be rewarded for. This might make it a bit harder than it is now to conquer cities, but I'm okay with that.
 
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