units should have more than 1 requisite!

What do you mean- like infantry would require replaceable parts and another tech? Say, refining? It doesn't make much sense- Any unit that would normally have more than one prerequsite usually has that tech earlier in it's path of development. The only time I can think of a unit needing more than one tech would be swordsmen, they could use some warrior code.
 
You can change resource requisites in the editor. For instance, make iron and oil needed for Destroyers(even though the first ones ran on coal). Some of the unit mods do stuff like that.

Multiple tech requisites dont make sense. It is the LAST tech that is listed as the requisite. Synthetics allow modern armour but they DO require mass production and other techs you already have to have by then (unless you want to build a new tech tree).
 
u have read my other topic so i'll complete it here

I need the three requisites to use because of the lack of a good linked technology system between the ages!

so i could link Knights with Horseback Riding, The Wheel, Iron Working, Monarchy and Monotheism, all these should be needed for example to get a knight!

Using three requisites or four for the unit, would make me get past the problem with the technology tree.

Plus i don't believe there should a barrier, if u have the knowledge u should be able to go all the way in one thing, and lacking the other... but with my idea most of the advances are related... so noone starts from 0 on every new age, and no-one would need to complete all the needed technologies to get the next one. For a scientist, expansionist civilization, would probably have literature and construction, and it should be able to go the next step, to engineering. which is how i linked it
 
i know what you mean!
i think my system is better...

if you want to have any militar unit u'd need warrior code, except for warriors. appart from the resources.

Politheism starting as a free tech, as everyone had it at the beginning of the ancient age.

This is for example my religion tree:

Polytheism leads to Ceremonial Burial & Monarchy
Ceremonial Burial leads to Mysticism
Monarchy leads to Monotheism
Monotheism leads to Theology & Feudalism
Feudalism leads to Chivalry

To build Cathedral u'd need Construction, Theology, or maybe i should link it to Monotheism.
Construction already needs mathematics, masonry and iron working.

But i don't think Education has anything to do with Theology or religion as it is originally set in the game.
 
You need synthetic fibers to make modern armor, but you also need aluminum. You cannot see aluminum until you discover rocketry. Some units indirectly have more than 1 requisite.
 
Its not that hard to make a unit requires more than 1 thing.

Take swordsman as an example. If you want it to require warrior code then make it require warrior code instead of Iron working. Now your swordsman actually requires both warrior code and iron working as swordsman still require iron which will only appear if you have iron working. ;)
 
Chivalry would replace warrior code by the time knights came around. Warrior code is more of a primitive ritual, only an ancient era thing. Although you should require warrior code to get chivalry...
 
Warrior code and horseback riding would already have been researched if your in the medieval era. As would warrior code. Monarchy is a problem though. Maybe Monarchy is just our perceived idea of what a knight needs, or indeed what chivalry needs. It sounds a bit mad that if chivalry and monarchy weren't ever used on some hypothetical planet, they never would have come up with the idea of combining the swordsmen and the horsemen.

How about just renaming chivalry to something like: the "thunder warrior" advance
 
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