Roma
Chieftain
still if you take anyland you are doing good because you can always build it back up ...... thus distorying a few extras in a city does do you good if you take out all there men too
Bombers are worse than artillery. I know I'm the only one that still thinks this, but it's true.
When you bomb a city, you're not trying to destroy it. You're trying to capture it. You might even want to keep it. As Norton II said, the bombers will hit buildings and population, while artillery won't.
The AI likes to build Flak and other anti-air things. You can't anti-air artillery. Trying to bomb a strong AI doesn't work very well. Artillery does though.
Artillery comes sooner.
Artillery is cheaper.
Artillery requires no resources.
And most importantly, artillery can be fired on the same turn that it moves. Bombers can't. They're so slow. I can't stand them. (Carriers are too expensive and totally not worth it)
Oh, and artillery upgrades to the totally awesome radar artillery, if you make it that far.
Ever tried to support your invasion by bombing the beejesus out of your opponent's other towns and communications with, say, a force of 30-40 bombers? Ever get these glorious messages:
"Cathedral of XXX destroyed" (meaning riots)
"Barracks of YYY destroyed" (meaning no more vet reinforcements from and quick heal in that town)
"Improvements destroyed" (meaning his units from afar can't attack you this turn)
Bombers!![]()
"Cathedral of XXX destroyed" (meaning riots)
"Barracks of YYY destroyed" (meaning no more vet reinforcements from and quick heal in that town)
"Improvements destroyed" (meaning his units from afar can't attack you this turn)
Bombers!![]()
Archers get a defensive bombard (IIRC).
You know what works even better than bombers in taking barracks, improvements, and cultural buildings? Capturing the city.Ever tried to support your invasion by bombing the beejesus out of your opponent's other towns and communications with, say, a force of 30-40 bombers? Ever get these glorious messages:
"Cathedral of XXX destroyed" (meaning riots)
"Barracks of YYY destroyed" (meaning no more vet reinforcements from and quick heal in that town)
"Improvements destroyed" (meaning his units from afar can't attack you this turn)
Bombers!![]()
It's more of an annoyance than anything, but it's simply easier to be able to attack something the turn you decide to attack it. Artillery can't reach it in one turn? Build a city. Still can't reach it in one turn? Build another city. Still can't? Disband the first one and build a third.Bombers > Artillery
I understand most of Tomoyo's arguments except for the whole speed issue. At that point in the game, I am usually using Cavs and supporting them with bombers. It takes a turn to rebase the bombers, but I only have to do that after I take three or four cities. With artillery, I have to wait 2 and sometimes 3 turns to get my stack of infantry/artillery from one city to the next. With bombers I can take at least one city almost every single turn. Once I get a stack of 20 bombers, the game is over within 20 turns, tops.
Now, I suppose that may change on the high levels, but as of Emperor level, I still seem to have better success with the bombers.
What other units have defensive bombardment? Just curious.
Tomoyo said:You know what works even better than bombers in taking barracks, improvements, and cultural buildings? Capturing the city.
Bowman, Javelin Thrower, Longbowman, Guerilla, Tow Infantry.
And of course all artillery units, provided they are defended by an other unit.
Tow Infantry is actually a pretty darn good defensive unit because of this, maybe even better than Mech Infantry.
What other units have defensive bombardment? Just curious.
I was told by a friend and by the war thing in here that you need to have different units. Like instead of an army of 35 swordmen you have 10 swords 10 horses 10 archers and 5 cataplutes. Why would you do that since swordmen fight as a 3:2:1 and all the other units are weakers.(I can see why you would include catas)![]()
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