Unreal World

Thanks for the heads up. I've still got the old 2.70
 
New version released, current version is now 3.03. This update implements more cultural variety to the game.

Full change list:

- fixed possibility to burn down caves

- random world options menu after map creation is now mouse sensitive

It works the same way, all the hotkeys also, expect that
you zoom into 1:1 view with 'Z' key instead of ENTER.

- swimming balanced a bit

It's a bit easier on the wilderness map now, and a bit
more difficult on the zoom map.

- the fish stuck in a net will die if not picked up soon enough

Now you should check out your nets preferably on a daily
basis, or at very least after two or three days.

- fixed missing 'hideworker' store symbol

Now it appears, but being a symbol of a hide - not a fox
like previously.

- time required to find cover and hide decreased

- fixed occasional problems with 'repeat previous combat option'

- lots of new truecolor and none 256-color images

All the 8-bit images are history. There's a big bunch of
new images including for example:
* new 'character acting' images for moving by watercraft,
setting a trap, making a fire, fishing, working wood,
tanning and curing hides, drying meat or fish.
* new animal pictures of bear, hare, reindeer, snake
* new terrain type images of village, field, lake, river,
rapids, mountain, cave, grove, forests, bogs etc.
...and more.

- current map view enchanched

When on a zoom-map a small image of the current terrain
type with a description will be shown above the actual map
view. More versatile description and scale is shown below
the map view. Wilderness map view remains the same as
before.

- savefile disk space comsumption reduced again just a little bit

This shows only after exploring the world for some time.
Initial savefile size has actually increased.

- character profile menu is now mouse sensitive

Also 'Yes/No' attribute reroll selection upon character
creation can be selected by mouse click.

- trading/chatting improved

There's a whole new chat screen, which is currently used
only in trading for goods or animals and in asking for
directions. However, all the chat options are selected
from the new screen, but when choosing anything else than
'Ask for directions/Trade/Buy an animal' you will enter in
the old chat-engine.

* So, ask for directions option is active again and can be
used to ask for location of villages, lakes and caves.

* New trading system goes like this:
NPC offers an item for a trade and if you are interested
in it the trade will start. You can now choose and offer
items from your inventory until the trade is complete.

Trading will also start when picking up items from
stores - just like before.

* 'Buy an animal' chat option will be available in the
chat option list only in the villages.

New chat screen is also mouse sensitive.

- new setup option: RESIZE QUALITY

The game occasionally resizes certain images. RESIZE
QUALITY setup option can be set to LOW, MED, GOOD or HIGH.
LOW is the worst quality but fastest way to do it, and
HIGH is naturally top quality but most slow. If occasional
resizing feels slowish on your system, you can use this to
speed things up a little bit.
But resizing images actually doesn't happen often at all.

- the world is now culture sensitive!

This means, each region of the world now belongs to some
culture - or in some cases there's no man's land between
settled regions.
Yes! This is a big change, although not utilized very much
yet. But it's there now for future cultural improvements.

- villages improved

Villages and settlements now have characteristics specific
to which culture they belong in. Differences can be seen
in the size of the villages, population, building and
store types. For example Kaumolaiset have rather small
villages and Driikiläiset have bigger, almost town-like
villages. Northern people do live in 'kota's - which are
kind of tents made out of animal hides. You can expect to
find more fishing related stores from Islander villages
and so on. More changes will be added in the future but
there truly is now some effective cultural variety.
You can learn more about cultures and characteristics of
their livelihood and villages from the game info-browser.

- changes in zooming in nearby the shore

When you zoom in nearby the shore and are facing towards
the water you will be automatically located nearby the
coastline on the zoom-map.
 
3.11c is the latest version, many changes include making the map "seamless", and a completely new talking system with NPCs. The full list of changes with details is found on the UnReal World homepage.

Thus some of the screenshots on the first page are outdated, instead of replacing them I'll post a sample of the new talking system.
 

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It looks interesting it just needs to be more streamlined.....
 
According to the author, the latest version of Unreal World is closing on a beta release near Christmas. And they are currently looking for registerated players for beta-testing. :)

Also, some screenshots from the upcoming version.

Sami Maaranen said:
Dear community,

version 3.12 is going for beta-testing phase any day now, and players with _lifetime registration_ can enroll themselves as test players. If you want to become a test player, do e-mail me directly - bunch of first ones to report will be recruited. The necessary attributes of a test player would be:
1) you have a lifetime registration
2) you have some spare time for test playing
3) you feel like having some bug-hunter potential
4) you are willing to help

As we're talking about the first beta version your first steps in the new world may feel more like work than a leisure, but that's how it goes at first.

--

No matter how nasty bugs will be found and how fast I can fix them, version 3.12 will be however released shortly before christmas as a public beta version, and then get polished up to a final stage step by step. The decision to go for a public beta (or if we're really, really lucky we may be able to call it an alpha) grew from having such a delay since the previous version and feeling a bit santa claustropohic
 

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