Unreasonable Expectations: Challenge

Joined
Dec 5, 2005
Messages
3,663
Again, hat tip to futurehermit.

OK, people, this one is for the money....

ue2.start.jpg


Monarch / Standard / Normal / Continents

The Fairy Hut Mother is sitting this one out (no tribal villages)

USA : Washington

Scoring: Your score is the date at which you first (a) capture a city, (b) raze a city, or (c) found a city with a settler you have trained. Fleeting fame and glory to the player with the highest score (latest date) in a victory

This is intended to be played as a challenge. Multiple attempts allowed - feel free to refine your strategies, or steal good ideas from other games. No reloads please.

SavedGame
 
It's Civ Haiku! I'll get the ball rolling with 3120.
Spoiler :
Settle on the pigs.
Then build a settler first.
Yeah, I used cheat mode.

Edit:
Spoiler :
Oh, the latest date?
Well, that makes me feel stupid.
It seemed too simple. :lol:
 
None of the scoring requirements reflect if you flip a city with culture. So if I flip a city via culture, I can keep it and play on....correct?
Basically, Im playing this as a One City Challenge. If I get attacked, Ill have a settler waiting in the wings to settle and get a score.
 
Made it to 1968 with a score of 2355
Spoiler :
This was the city I put up right before I thought Hannibal was launching.
Civ4ScreenShotunres.jpg
And this was my capitol at the end
Civ4ScreenShotunres2.jpg
I built alot of wonders early on and made some really good tech trades. Converted to Isabella religion and shared that with Ghengis too. Gifted alot of techs and resources away for some good relations. Noone ever declared on me but I joined in about 7 phoney wars for the "mutual military" +modifier. At one point I was +20 and +12 with Isabella and Ghengis respectively. Even with my 1 city, I stayed on tech parity all the way through. I built the UN in the hopes of a victory and gifted techs to the other continent for wars against Mansa who would be my rival in the UN. Of course I joined in a phoney war afterwards.

I won the UN vote for general, but couldnt get the victory no matter what tactic I tried, and I tried a few. The key to this challege is staying alive and being friends with everyone. The main way your scores increase is through the wonders and techs.....I did allright there.
 
I'd participate in the fun, but you neglected a Vanilla save

:(
 
Fugly, I suck at the UN. My "brilliant" diplomacy plan fell apart when Gengis, who was pleased with me capitulated to my opponent :P I made it to the late 1800s, was secretary general of the UN and the game was stalemated. Isabella was the deciding voter, and she abstained because she hates both of us evenly with like a -7 penalty.

I'm too lazy to redo the whole game and be a better diplomat. Think I'll load my Chemistry save and see if I can do a space race instead.

I'm still unclear though, why is the goal to win the game as late as possible?
 
I'm still unclear though, why is the goal to win the game as late as possible?

It isn't. The goal is to win. If you win the game, the score given to your game is determined by the date of your second city. The challenge is won by whichever submitted victory has the latest second city.


Cabledawg's game was a loss, so that scores zero. The first person to submit a win from this position will immediately take the lead, even if that game is a typical REX with second city founded in 2000 BC, or some such thing. Then it will be passed in score by some other player who is able to arrange a win from an even later expansion, and so on.


This is essentially the same variant as the Warmup, except that the player gets to choose when to start founding/acquiring cities, rather than abiding by my arbitrarily chosen date.
 
Right, but if you found your second city in say 2049AD and win in 2050, that's better for this game than founding a city right before you win in 1700.

Also, you aren't counting flipped cities are you? Those Mongols really liked building right outside my city radius and I ended up flipping 3 without even trying for cultural pressure. I don't think I could possibly flip later than 1200AD in my try, cause he built an early city a mere 3 tiles away from my capital.
 
Right, but if you found your second city in say 2049AD and win in 2050, that's better for this game than founding a city right before you win in 1700.

Yes, that's right, and as intended.

Also, you aren't counting flipped cities are you?

I had thought about that - using culture flipped cities is sort of against the spirit of the challenge as I had originally envisioned it, but I couldn't see any fair way to avoid penalizing a player who couldn't avoid flipping a city (where the AI settles is a roll of the dice, as is getting the flip). So I left it out.

Quite frankly, if the game can be won using only flips, I'd like to see it, so let's leave the rules as they are, and see what happens.
 
Bah, think I'm done with the challenge. Hannibal beat me by 4 turns to a space win in 1976. Thought I had him easy when I was ahead in parts, but I missed the notice he built the space elevator and he passed me. Guess that's a lesson I really should micromanage more when I'm only running 4 cities. It's so easy to save 4 turns across the game, but so many hours to replay it.

Edit: Decided to cheat a bit and restart from 1900 just so I could say I won instead of should have won. This time I used my GE to rush the Space Elevator instead of using him for a Golden Age and letting Hannibal build it. Worked out better when combined with bribing people to keep attacking Hannibal...until of course Hannibal vassaled them all and declared on me.

1980 Space win with New York as my first built/razed/conquered city settled in 1979.
If there's one thing I'm "good" at, it's overly slow space wins. :lol:

Civ4ScreenShotUE2Tib.JPG

Guess not much to note for strategy since it was basically just a sorta inefficient nearly OCC game. I flipped the 3 Mongolian cities at like 1100, 1200, and 1300 or so. Never used Spies since I never had the cash to support any tries.
 
oh i didnt read the part about you have to win. frankly i think you can keep all three of the tech gigants on the other continent of appolo program indefintly. I managed to get spies and send them over. the ramses attacked me and i was dead. He was last in the techrace too. I Bet it is quite possible to win this as an occ using spies + shrine/priests to keep up enough gc. On another note i didnt trade any techs at all this game wanting to keep the total techphase at a minimum. Ofc this is prolly what cost me the game. If you settle on the hill by the sea with horses pigs clam corn and 3 plains hills you'll get awesome production for the early game and awesome food for the midgame getting great persons en masse running pacifism/natinal epic. Your two national wonders are ofc national epic and Scotland yard. Now if only i managed to keep ramses in war 100 turns longer or so... You might lose to time victory if you try this aproach though. You certanly dont need a second citty but i think you'll have space for it in your inmarked area. I got pyramids oracle stonhenge temple of artemis all without stone/ marble / industrious. Keeping everyone else in constant war dont seem to help too much... I won liberalism without any lightbulbing at all just settling all my great persons. noone else had education by the time i got there and they only had paper/philo cause i used it to start a war. I wonder if you might be better off swiching over to cottages with emacipation and universal sufferage instead of farms late game. I think you can get space elevator from this position even so it shouldnt be too horrible winning as occ.
 
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