I recently played two full games of Civ and I do think that the developers did a nice job with NFP—it added many new layers to the game and found a way to make some content optional.
That said, since there seems to be notice that there may be additional content or balance patches coming to Civ6, I would like to post my thoughts on how the game could be further improved and polished. This is an update of my prior similar posts, and again I don’t claim that all of this is original—just my list of how I think Civ6 could be further improved.
New Content:
That said, since there seems to be notice that there may be additional content or balance patches coming to Civ6, I would like to post my thoughts on how the game could be further improved and polished. This is an update of my prior similar posts, and again I don’t claim that all of this is original—just my list of how I think Civ6 could be further improved.
New Content:
- I think one game play concept that would be marketable and could be worked into a DLC without necessarily needing an entire expansion is disease/health. I still find it very surprising that with the exception of sewer systems, there really is no inclusion of health or the healthcare system in Civ6 (especially with COVID-19 being one of the most significant world events of this century). I think there are three potential ways to incorporate healthcare into the game.
- The simplest way would be to just include hospitals as either a building the neighborhood district or in the city center—perhaps giving some combination of food, housing, and/or amenities.
- An intermediate way to add healthcare would be to have a medical district with an apothecary, hospital, and medical laboratory, as tier 1-3 buildings which have some combination of science, food, housing, and/or amenities.
- The most detailed way would be to have not only a medical district, but also a health currency and disease mechanism which could be a game mode. There could be a health currency (think Civ4) which is related positively impacted by housing/resources/medical buildings and negatively impacted by to population size, being over the housing limit, CO2, recent disasters etc and would affect food/growth and happiness. It would be interesting to see disease essentially as a medical disaster and have it interface with the disaster system (more likely after floods/hurricanes) as well as be more likely if carbon emissions are high from gathering storm. Perhaps even aqueducts and Dams could provide health. I would also like to see pollution as a result of city growth and burning carbon that negatively impact health, which could be mitigated by green power.
- I think an alternate leader DLC would be marketable, bringing an additional leader for many of the original Civs—such as America, Arabia, Egypt, Germany, India, Japan, Rome, Russia, and Spain. This could be an opportunity to bring back some classic Civ rulers (Elizabeth, Bismark, Caesar, Lincoln, Isabella and Catherine to name a few), while also giving some other Civs new leaders. I would personally be most interested in alternate leaders for America, Egypt, India, Russia, and Spain.
- I also think that there is enough room for some additional wonders in the game, especially if there was a focus on Industrial, Modern, and Atomic wonders. However, I think that the ancient and classical wonders in Civ6 are saturated, and would only really want to see additional wonders at the earliest in the late middle ages. I think it would be interesting to see some type of great airport or train station, and I’ve always wanted to see the Florence Duomo in Civ. There are also some wonders from many iterations of the civ line (Notre Dame, Sistine Chapel, Globe theatre, some type of great Dam), that were not included in Civ 6. While I think that was intentional to bring new content into the series, it might be nice to bring a little of that more traditional content into a final DLC.
- While both the base game and the NFP did an excellent job with the great people, the game could use some additional great people. This is especially true for great scientists, great generals, and great merchants (with merchants mostly with the economic mode is enabled). I am often two eras ahead on great scientists and 1-2 eras ahead on the generals/merchants. Another great artist who generates sculpture before the atomic era would also be nice. Also given the Copernicus featured so prominently in multiple versions of Civ, I am surprised that he is not included as a great scientist.
- I think that there is room for some additional buildings in the neighborhood district (especially public schools and police stations, potentially hospitals) and in the city center (mass transit systems and recycling centers) which could be fairly easily incorporated into the existing artistic framework to make the late game a little more interesting. While there is somewhat of a balance between implied improvements and actual improvements, these are all buildings that were in prior iterations of civ. Adding hospitals and public schools could require an additional tech or two, which might help slow down that part of the later tech tree.
- From a gameplay perspective, it would be nice if there was a city-state that had an improvement on water tiles without a resource.