The Great Apple
Big Cheese
I've been trying to get something to work for a while now.
I'd like for a unit to be able to be upgradable to, but not be buildable. Now unfortunetly it seems that these two events are quite strongly linked. For example, if I remove the ability of a city (in GameUtils) to train a unit, it also removes the ability to upgrade it. Also, if I set iCost in the xml to -1 (so it can't be build), it can't be upgraded to. Really quite annoying.
Any suggestions?
I'd like for a unit to be able to be upgradable to, but not be buildable. Now unfortunetly it seems that these two events are quite strongly linked. For example, if I remove the ability of a city (in GameUtils) to train a unit, it also removes the ability to upgrade it. Also, if I set iCost in the xml to -1 (so it can't be build), it can't be upgraded to. Really quite annoying.
Any suggestions?