Upgrades cost way too much

Ardinius

Chieftain
Joined
Mar 16, 2006
Messages
22
Is it just me? or are upgrades worth ridiculous amounts of money? I mean usually it costs about a hundred gold to upgrade any unit. At MOST i would think about 30 gold would be a fair price for an upgrade.

-Ardinius
 
I think that it's pretty well balanced. The price forces you to rebuild rather than just upgrading everything and building only city improvements. Usually I only upgrade my more experienced units.
 
Yes I first thought that the upgrade cost was too high, but after playing awhile i come to think of it as ok balanced. However, what bad about the current system is that it often leads to many obselete units that cost supply and cant to any real killin'. You can ofcourse use them to suiside attack enemies but if you''re not in war than you're better of deleting them. And i dont like to delete units. Its a waste and pretty unrealistic....
 
But if you upgrade a 17XP unit it keeps its promotions but gets knocked back to 10XP, if I'm to believe other posters.
Upgrading works if you are lucky enough to be cash-heavy in wartime, of if you can't spare the production time for new units, or new units would be produced too far from the battlefield to get into the fight quickly enough. Expensive, yes, but reasonably balanced.
 
The price of upgrades doesn't annoy me per se. It's the fact that the AI gets ultra-cheap upgrades by default on all levels. If I want to give the AI inbuilt advantages over me, I'd play on Emperor or something, thanks very much.
 
sweetpete said:
And i dont like to delete units. Its a waste and pretty unrealistic....

It's alot more realistic than being able to keep the same soldiers in your army for 6,050 years.
 
Uiler said:
The price of upgrades doesn't annoy me per se. It's the fact that the AI gets ultra-cheap upgrades by default on all levels. If I want to give the AI inbuilt advantages over me, I'd play on Emperor or something, thanks very much.

It's better than having your Tanks battling Archers in the modern era like it was in Civ 3.
 
I think the upgrade cost should be:

cost to rush buy new unit - minus- cost to rush buy old unit

makes the most sense to me. they didn't kill off all the WW1 doughboys when the next rifle was invented. It only cost the amount to re-equip him with the most modern stuff. His miltary drill and orginizational training was still in place. I do agree with the lowering of his experience however. Cause all the tricks he knew with his old equipment don't all apply any more.
 
sweetpete said:
And i dont like to delete units. Its a waste and pretty unrealistic....
Actually it's very realistic. What do you think happened to all of the extra American tanks from WWII? They're not rolling around in Iraq right now...
 
Vael said:
Actually it's very realistic. What do you think happened to all of the extra American tanks from WWII? They're not rolling around in Iraq right now...

Considering all the weapons america has sold in those regions,
they are indeed rolling around in iraq they are just on the iraq side:lol: ,
(thats a joke i dont want any quotes...;) )

Anyway,
I guess its a matter of how you look at it. If you imagine that deleting a unit is like retireing a unit, then its kinda realistic. However if deleting a unit is making the unit suddenly vanish into thin air, than its very unrealistic.
 
Only upgrade your experienced units. It matters more to me the AI has the same costs for upgrades than what the cost is.

Anyway, how much would upgrading a longbowman to a musketeer have been in the early industrial age? Lots, that's what!!
 
It is not that the cost to upgrade units is too high, but the cost to rush buy stuff is too low. That causes an imbalance where it is sometimes cheaper to rush build a unit than too upgrade a unit.

(The cost of rush buying is so low that by using towns and rush buying, you can produce more than by using mines/workshops/lumbermills and you could also use the money anywhere you like or even invest it into additional research.)
 
I agree completely with Roland Johansen

Upgrading most units is 100+ gold, but rush buying a factory in it's entirety with the Kremlin is 150 gold. That's just silly.
 
Upgrade cost is ok I think.
 
I think the gunpowder and up upgrades are fine, they're expensive but definately possible to doas the nations crushed under my city raider riflemen and infantry can attest. Rush buying is a bit too cheap in comparison, I think that needs to be looked at, especially the Kremlin. If rush buying doesn't change price, then upgrades should be cheapened to be comprable.

I think the early upgrades are too expensive though, especially warriors to the real units. I never upgrade any of my early warriors to better units unless they've hung around until much later, and it's rare that I upgrade the ancient/classical units. The formula is something like 60 gold + the difference in shield cost, I think it should drop to something like 30 gold + the difference when upgrading to melee units.
 
Upgrade cost is about right, the main prob is that to run decent science it's difficult to put away the cash for upgrades- & the AI has cheap upgrades & rarely has enough cash put by to pay a decent amount for techs or for resources

Slightly off topic, I don't know if it's possible to mod this, but I think a solution may be to convert trade income from commerce into gold, which should:
i) free up AI gold to enable realistic tech & resource trades
ii) slow down scientific research.. & thus enforce more tech trading
iii) make gold-earning buildings such as the market, grocer, bank & Wall Street more useful- often (on noble) with a religion or two it is possible to run close to 100% research. Often, banks are built just to get the benefit from Wall Street in the main religious centre, but most of these are then useless once research gets cranked up to 90% or 100%

Just my opinion... views anyone? (or even better, ideas as to how this could be modded from anyone much cleverer than I!)
 
I often leave my defenders as archer, right up till modern times, and then upgrade them if the city becomes threatened somehow.
 
For anyone interested, the upgrade formula is 25 + 3 times the difference in production costs of the units involved. If someone can't live with it, it can be easily modded. Note however, that you are simplifying the game by doing this as the AI has to pay more for unit upkeep and civic upkeep (at noble level) but gets a discount on unit upgrades. If you make unit upgrades cheaper then you're lessening the AI advantages while it's disadvantages remain the same.
 
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