Upgrading units

Sabotage

Wehrmacht Commandant
Joined
Dec 9, 2001
Messages
113
Location
Australia
Now this is just stupid. Is Firaxis really going to believe that it takes a city about 10 turns to build a mechanised infantry unit, whereas by upgrading an infantry unit in the city, it can INSTANTLY train and equip a mech-inf unit..in one turn.

That above statement had plenty of holes in it. One argument is that with the infantry, soldiers did not need to be conscripted or recruited. Another would be that the money paid for the vehicles, the men were already there. Whatever.

There should be an "Upgrading period" for a unit. For example, an infantry unit upgrading to a mech infantry unit should only take 1 turn, mech infantry is pretty much just infantry in cars and hummers ect. Where as upgrading a rifleman to mech infantry should take 2 turns because the infantrymen need to be reissued rifles, armour and trained in their usage ect, and so on.

Just a thought I had.
 
Good thinking, that's why upgrading takes a turn :D (unless you circumvent this by using the <-- --> keys in the first city pop-up and manually upgrading every unit via right-click)
 
It costs money and a turn. Any more and it become to complicated.
 
I do like the idea of one turn per level of upgrade. So one turn from Infantry to Mech. Infantry, but two turns from Rifleman to Mech. Infantry?

Want to upgrade that spearman? It is going to take him more than one turn to learn how to read, shoot a rifle, and drive a hummer.

It would definately change the strategy. Is that MODable?
 
Originally posted by SirJethro
Want to upgrade that spearman? It is going to take him more than one turn to learn how to read, shoot a rifle, and drive a hummer.
Since when do they need to learn how to read?
 
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