Boojumhunter
Chieftain
Greetings Folks,
I haven't read everything on this site... no time for that, gotta make a living sometime... but I have seen one issue raised repeatedly.
The Juggernaut problem: Once a civ gets rolling it's almost impossible for them to lose their top position.
Here's a solution that I suspect has been offered before.
Strategic Resource Modification. Assume for the moment that I need 'X' to build a certain type of unit. If I lose access to 'X' I naturally lose the ability to make more of that unit BUT existing units continue to function.
What if: when I lose access to ST 'X' ALL units depending on 'X' lose the ability to move after one turn without supply. And lose one hit point (to a minimum of 1) each turn afterwards.
A huge civ could be severely crippled by cutting off a 'strategic' resource and if they could be kept away from that resource for a few (5-6 turns) then the whole game would swivel to a secondary/tertiary civ.
This forces several things... real protection of resources, mixed forces so you're not 100% dependent upon 'oil', 'iron'... etc., increased danger to granting access to your territory, back stabbing would regain it's rightful place of honour on the playing field. etc. etc.
This might even be something modable... check against available SR, check against existing units... adjust accordingly.
I haven't read everything on this site... no time for that, gotta make a living sometime... but I have seen one issue raised repeatedly.
The Juggernaut problem: Once a civ gets rolling it's almost impossible for them to lose their top position.
Here's a solution that I suspect has been offered before.
Strategic Resource Modification. Assume for the moment that I need 'X' to build a certain type of unit. If I lose access to 'X' I naturally lose the ability to make more of that unit BUT existing units continue to function.
What if: when I lose access to ST 'X' ALL units depending on 'X' lose the ability to move after one turn without supply. And lose one hit point (to a minimum of 1) each turn afterwards.
A huge civ could be severely crippled by cutting off a 'strategic' resource and if they could be kept away from that resource for a few (5-6 turns) then the whole game would swivel to a secondary/tertiary civ.
This forces several things... real protection of resources, mixed forces so you're not 100% dependent upon 'oil', 'iron'... etc., increased danger to granting access to your territory, back stabbing would regain it's rightful place of honour on the playing field. etc. etc.
This might even be something modable... check against available SR, check against existing units... adjust accordingly.