[BTS] Using inflation effectively?

MythrianXeras

Chieftain
Joined
Jun 5, 2020
Messages
5
Hey all,

I've been playing Civ IV for a bit, but after getting irritated with how badly inflation limits expansion late-game (and ultimately limits the ability to play long after 2050), I reduced the mechanic to 0 by modifying a file. I did the same with global warming, a change I'm not regretting, but I'm wondering if there's some way for me to keep inflation in the game without it being utterly game-breaking. I want some way to penalize over-expansion of empires early-game, but also allow for possiblu world-dominance by a superpower late-game. Are there certain values I could look at inputting to achieve this?
 
In the GlobalDefines.xml search for MAX_DISTANCE_CITY_MAINTENANCE and that just change it to 0 or something.
For more detailed maintenance go in the GameInfo folder and open CIV4HandicapInfos.xml. You can change the maintenance to 0 on units and cities on the difficulty you play on.
 
Hey all,

I've been playing Civ IV for a bit, but after getting irritated with how badly inflation limits expansion late-game (and ultimately limits the ability to play long after 2050), I reduced the mechanic to 0 by modifying a file. I did the same with global warming, a change I'm not regretting, but I'm wondering if there's some way for me to keep inflation in the game without it being utterly game-breaking. I want some way to penalize over-expansion of empires early-game, but also allow for possiblu world-dominance by a superpower late-game. Are there certain values I could look at inputting to achieve this?

Winning earlier is better, I honestly can understand the wish for Mammoth games though. If you need advice on how to win earlier try the Hall of Fame :) .

Regards, Seraiel.
 
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