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Using Modifiers - Chapter 1: Creating and attaching modifiers 2016-11-22

Learn how to implement modifiers into the game.

  1. weregamer

    weregamer Gandhi of the Mongols

    Joined:
    Sep 6, 2006
    Messages:
    244
    Location:
    San Jose, CA
    Ah, thanks a bunch!
     
  2. ZeroSuitSenpai

    ZeroSuitSenpai Chieftain

    Joined:
    Jul 31, 2017
    Messages:
    62
    Gender:
    Male
    The site seems to be down right now :(
     
  3. KingPhantom

    KingPhantom Chieftain

    Joined:
    Feb 19, 2018
    Messages:
    22
    Gender:
    Male
    Location:
    Switzerland
    2 posts above you is the new link.

    is there a list of all modifiers and requrements? im thinking about a lot of requirements and i'm not sure if they exist....

    i tried to find the requirements in the civ6 xmls but in requirements there are not all of them....

    example:
    REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES
     
  4. mal_man

    mal_man Chieftain

    Joined:
    Mar 4, 2011
    Messages:
    15
    Does anyone know if there is a way to add a modifier or promotion to a unit that will stay with the unit after it is upgraded? Like a unique swordsman keeping a unique modifier or promotion after it gets upgraded to a musketman (or in my case, a longswordsman)?
     
  5. Kellick_Lamorak

    Kellick_Lamorak Chieftain

    Joined:
    Jun 11, 2018
    Messages:
    18
    Gender:
    Male
    Hi, I'm really not that good with computers and
    I would want to be able to run mods in civ 6.

    I'm looking at tutorial youtube videos and I become really
    lost...
    I'm wondering if this would be an easy fix for
    someone or if I really need to learn all that...

    But I see a lot of people seem to publish some premade mods.
    Although, I don't even know how to get those working either...

    I really need some help, I don't get this stuff.

    I'm also very unfamiliar with chatting on forums,
    so here goes nothing.
    I think I might be sending private messages too, so
    sorry if I'm personal messaging. I'm just that bad at this,
    I apologize in advance.
    I'm really desperate and I want to reach someone.
    (Also, english isn't my first language so please forgive
    the many mistakes I'm sure are finding their way into my
    writing)

    I'm just looking to make a small modification

    More precisely, I would like to make some
    modifications to the chinese Leader so that
    he would have the abilities listed below.
    (I don't want any special unit or building)

    I would want to dump crouching tiger and great wall and
    replace them with other abilities.
    (I'm looking to try nearly impossible to win scenarios,
    so I would need a very strong civ...)

    Is there any quick and easy way to do this?
    (for example just make a copy of Qin Shi Huang and
    modify his abilities on that second/new copy
    using already existing abilities from other leaders
    without having to create a new civ from scratch)

    I'll take any advice you can give me
    Thank you for your time :)

    Here are my desired abilities:

    *******************************
    Leader Ability 1:
    *******************************
    From Qin Shi Huang, China
    The first Emperor

    When building Ancient and classical wonders
    you may spend Builder charges to complete 15%
    of the original wonder cost.

    Builders receive an additional charge

    *******************************
    Nation Ability 1
    *******************************
    From Qin Shi Huang, China
    Dynastic Cycle

    eurekas and Inspirations provide 50% of civics
    and technologies instead of 40%

    *******************************
    Nation Ability 2
    *******************************
    From Montezuma, Aztec
    Legend of the Five suns

    Spend Builder charges to complete 20% of the
    original district costs

    *******************************
    Nation Ability 3
    *******************************
    From Pericles/Gorgo, Greece/(Sparta)
    Plato's Republic

    One extra Wildcard policy slot in any government

    *******************************
    Nation Ability 4
    *******************************
    From Trajan, Rome
    All Roads lead to Rome

    All cities you found or conquer start with a trading post.

    If in trade range of your capital, they also start with
    a road to it.

    Your trade routes earn +1 gold for passing through trading
    posts in your own cities.
     

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