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Using Modifiers - Chapter 1: Creating and attaching modifiers 2016-11-22

2 posts above you is the new link.

is there a list of all modifiers and requrements? im thinking about a lot of requirements and i'm not sure if they exist....

i tried to find the requirements in the civ6 xmls but in requirements there are not all of them....

example:
REQUIREMENT_PLOT_IMPROVEMENT_TYPE_MATCHES
 
Does anyone know if there is a way to add a modifier or promotion to a unit that will stay with the unit after it is upgraded? Like a unique swordsman keeping a unique modifier or promotion after it gets upgraded to a musketman (or in my case, a longswordsman)?
 
Hi, I'm really not that good with computers and
I would want to be able to run mods in civ 6.

I'm looking at tutorial youtube videos and I become really
lost...
I'm wondering if this would be an easy fix for
someone or if I really need to learn all that...

But I see a lot of people seem to publish some premade mods.
Although, I don't even know how to get those working either...

I really need some help, I don't get this stuff.

I'm also very unfamiliar with chatting on forums,
so here goes nothing.
I think I might be sending private messages too, so
sorry if I'm personal messaging. I'm just that bad at this,
I apologize in advance.
I'm really desperate and I want to reach someone.
(Also, english isn't my first language so please forgive
the many mistakes I'm sure are finding their way into my
writing)

I'm just looking to make a small modification

More precisely, I would like to make some
modifications to the chinese Leader so that
he would have the abilities listed below.
(I don't want any special unit or building)

I would want to dump crouching tiger and great wall and
replace them with other abilities.
(I'm looking to try nearly impossible to win scenarios,
so I would need a very strong civ...)

Is there any quick and easy way to do this?
(for example just make a copy of Qin Shi Huang and
modify his abilities on that second/new copy
using already existing abilities from other leaders
without having to create a new civ from scratch)

I'll take any advice you can give me
Thank you for your time :)

Here are my desired abilities:

*******************************
Leader Ability 1:
*******************************
From Qin Shi Huang, China
The first Emperor

When building Ancient and classical wonders
you may spend Builder charges to complete 15%
of the original wonder cost.

Builders receive an additional charge

*******************************
Nation Ability 1
*******************************
From Qin Shi Huang, China
Dynastic Cycle

eurekas and Inspirations provide 50% of civics
and technologies instead of 40%

*******************************
Nation Ability 2
*******************************
From Montezuma, Aztec
Legend of the Five suns

Spend Builder charges to complete 20% of the
original district costs

*******************************
Nation Ability 3
*******************************
From Pericles/Gorgo, Greece/(Sparta)
Plato's Republic

One extra Wildcard policy slot in any government

*******************************
Nation Ability 4
*******************************
From Trajan, Rome
All Roads lead to Rome

All cities you found or conquer start with a trading post.

If in trade range of your capital, they also start with
a road to it.

Your trade routes earn +1 gold for passing through trading
posts in your own cities.
 
Moderator Action: Because it was compromised (redirects on some pages), I've added the content of the site in OP, and in the second chapter thread for the next chapter.
 
I'm making a civ with a unique tile improvement that acts like the Industry tile improvement, but on strategic resources. What do I need to do to make it give the city that owns it a +30% production towards units?

I'm also trying to make this tile improvement give a new strategic resource that is only available to that civ, how do I do that?
 
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I want to translate this passage into Chinese, is that OK?
 
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