Like the title says I'm trying to call a simple function using a python script over a websocket connection with the fire tuner port.
Lua code:
Python code:
FireTuner:

I can see the string I sent in the console but nothing is happening in game. To be clear I don't know how the fire tuner work on the inside I'm just going off of a civ 6 modders solution.
Lua code:
Code:
function GiveGold()
Players[Game.GetActivePlayer()]:SetGold(500);
end
LuaEvents.GiveGold.Add(GiveGold)
Python code:
Python:
import socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
sock.bind(('127.0.0.1', 4318))
cont = True
command_string = "Events.GiveGold();"
b_command_string = command_string.encode('utf-8')
command_prefix = b"CMD:0:"
delimmiter = b"\x00"
full_command = b_command_string
message = command_prefix + full_command + delimmiter
message_length = len(message).to_bytes(1,byteorder='little')
message_header = message_length + b"\x00\x00\x00\x03\x00\x00\x00"
data = message_header + command_prefix + full_command + delimmiter
print(data)
sock.listen(1)
while (cont == True):
client, addr = sock.accept()
client.send(data)
response = client.recv(2048)
print(response)
val = input("Next? Type y to continue")
if val == 'y':
continue
else:
break
FireTuner:

I can see the string I sent in the console but nothing is happening in game. To be clear I don't know how the fire tuner work on the inside I'm just going off of a civ 6 modders solution.