UU expires

Delphi456

Prince
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I'm playing Sumeria who's UU upgrades to pikes. If I've already had my GA, can I still build Enkidu's once I know Feudalism? I have a feeling I can't, but want to confirm it.
 
I'm playing Sumeria who's UU upgrades to pikes. If I've already had my GA, can I still build Enkidu's once I know Feudalism? I have a feeling I can't, but want to confirm it.

You cannot, provided you have Iron. So if you disconnect your iron (pillage the tile), you can build them again until you get riflemen (also provided you don't get Saltpeter for Musketmen), who require no resources. Be careful b/c you can't build any other iron units without it.
 
You cannot, provided you have Iron. So if you disconnect your iron (pillage the tile), you can build them again until you get riflemen (also provided you don't get Saltpeter for Musketmen), who require no resources. Be careful b/c you can't build any other iron units without it.

I think you can if you have not had your Golden Age.
 
Yup, had my GA, and will get Feudalism once I get a monopoly on Theology.

Although this is the wrong forum, does anyone know of a "switch" in CivEditor that will allow me to produce UU's uninhibited?
 
Yup, had my GA, and will get Feudalism once I get a monopoly on Theology.

Although this is the wrong forum, does anyone know of a "switch" in CivEditor that will allow me to produce UU's uninhibited?

There is no magic switch, but you could disable the upgrade path. Just set the desired UU to upgrade to nothing. The downside is that it will not upgrade ;). Why are you so eager to be making your UUs once they are obsolete?
 
I would imagine that you could remove the upgrade path for any unit and then build it the whole game (if you have the resources required). Pikes do offer a better chance to deter attacks on towns when compared to Enk.

For a time you can post a pike on a resource and not get attacked, where an Enk would get hit. That window is small, but can be important.
 
Why are you so eager to be making your UUs once they are obsolete?

I'm trying to develop an Emperor level strategy for Sumeria on huge pangea w/31 civs that works until the AI gets tanks. I crank out cheap 10-shield Enkidu's and build walls in all towns, then have the AI slam their expensive units into these towns, I think I can eventually run them out of units. Even against Calvary, I should win 1 out of 3 battles: I lose 20 shields, and they lose 70 shields. Once the initial wave of AI units is destroyed, I move in with cats/swords/enkidus to take cities. It seems so simple...
 
I'm trying to develop an Emperor level strategy for Sumeria on huge pangea w/31 civs that works until the AI gets tanks. I crank out cheap 10-shield Enkidu's and build walls in all towns, then have the AI slam their expensive units into these towns, I think I can eventually run them out of units. Even against Calvary, I should win 1 out of 3 battles: I lose 20 shields, and they lose 70 shields. Once the initial wave of AI units is destroyed, I move in with cats/swords/enkidus to take cities. It seems so simple...

Why don't you just beat down their stacks with bombardment units?, or use terrain and plant forests to lure their units into the open where they can be bombarded? This kind of attrition strategy seems like it will lose you a lot of units. You might as well just take their cities as fast as you can and plant muskets there or w/e. I hope you are playing a government without war weariness.

EDIT: also remember on emperor the AI has a 20% production bonus, so they are losing only 56 shields.
 
Why don't you just beat down their stacks with bombardment units?, or use terrain and plant forests to lure their units into the open where they can be bombarded? This kind of attrition strategy seems like it will lose you a lot of units. You might as well just take their cities as fast as you can and plant muskets there or w/e. I hope you are playing a government without war weariness.

EDIT: also remember on emperor the AI has a 20% production bonus, so they are losing only 56 shields.


Any cats I do build are used for capturing towns. I simply cannot produce that many cats at the expense of swords or town defenders(UU's) 20 shields is a lot in the middle of the AA, so I would rather build 2 UU's and get MP use out of them. Years ago I asked about protecting towns with cats, someone responded that when the AI attacks a town you will get more protection from an extra defender than from an extra cat.

I would use Monarchy for this strategy.
 
Any cats I do build are used for capturing towns. I simply cannot produce that many cats at the expense of swords or town defenders(UU's) 20 shields is a lot in the middle of the AA, so I would rather build 2 UU's and get MP use out of them. Years ago I asked about protecting towns with cats, someone responded that when the AI attacks a town you will get more protection from an extra defender than from an extra cat.

I would use Monarchy for this strategy.
Of course, if you are middle AA they are an expense, but then you should be attacking the AI and don't let them attack your towns. Catapults are offensive units, don't leave them sitting in cities.

Why not use the shields on an archer instead of spear/enkidus? Attacking will get you more than defending, and the AI will respect you more. If you are in the middle AA, why are you worrying about cavalry?
 
Yes, but that isn't the best possible use, you should be bombarding with them every turn is possible.

It's not always that simple. Before you have rails up fully you might not have the ability to reach an AI city with the cannons next turn, but you might have enough calvary/knight type units to take it next turn. Yes, ideally you want to use your cannons as much as possible, but there exist plenty of turns where they might do no more than roll around. Once you have artillery proper, the amount of time that artillery spend sitting around should drop significantly.
 
I think Sumeria presents a different opportunity for town defense. Personally, if I had 50 shields to allocate to a town's defenses, I'd build 5 enkidus, as opposed to a sword and archer. At a minimum, the AI needs to send a SOD of 6 to take the town. I could then 'borrow' swords/archers/cats from my AI-attacking-SOD to 'cleanup' the battered AI units that killed a few of the 5 endiku's. Is there a flaw in this logic?
 
Your newly established towns in the former AI-held territory will need MPs, so some of those 5 enkidus will be flowing that direction, but the town they came from needs to be replentished. View it as a cost-effect flowing sea of enkidus.
 
I think Sumeria presents a different opportunity for town defense. Personally, if I had 50 shields to allocate to a town's defenses, I'd build 5 enkidus, as opposed to a sword and archer. At a minimum, the AI needs to send a SOD of 6 to take the town. I could then 'borrow' swords/archers/cats from my AI-attacking-SOD to 'cleanup' the battered AI units that killed a few of the 5 endiku's. Is there a flaw in this logic?

You have a greater probability of spawning a leader when you attack than when you defend. Of course, you don't want to do this in Republic also. Also, units that attack can attack, then heal, then attack, ad infinitum. You'll attack the AIs eventually, so you'll need attack units for that. On top of this, whenever you take a town they can't produce anymore units, and they don't have as much commerce around. On top of this, take their luxury and resource cities, and they have more happiness problems and fewer units. They also produce less culture. Taking towns earlier will also cause them to revolt out of a representative government sooner (revolutions don't take all that much time for AIs on the higher levels).

I think your idea has some merit, in that it poses an interesting situation and gets us to think about things more thoroughly. That said, I don't believe it works out better overall than more "normal" sort of build tactics of largely producing offensive units.
 
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