MatthewH86
Chieftain
- Joined
- Aug 25, 2007
- Messages
- 44
Hey all!
First off I just want to say that RFC is an awesome mod and thanks to Rhye for spending oodles of time on it! This is probably all I'll be playing for the next few months. Good timing for the start of a new academic year...
I've modded it slightly to make more barbarian/independent/native cities (with garrisons) spawn when the Romans start, since they conquered most of Europe instead of settling it. I've also added some independant cities to Greece so that Greece has an interesting start (Spartans anyone?). Trying to think of ways to coax Greece into attacking Asia Minor instead of turtling.
Atm I'm just concentrating on making some parts of the game more about conquest than settling by the addition of more independent/native/barbarian cities. Long term goal is to add EDU units to all sides and rename them. Eg the Roman Axeman would be renamed Auxilia and made to look like a Swordsman (who's heard of Roman Axemen anyway?).
Latest Download:
http://www.fileden.com/files/2006/8/3/153917/NoxMod_v0.13.zip
Note:
Tested with BtS only!!!
This mod isn't finished, it can be considered 'working' on each successive decimal version. By working I mean all the added units having buttons and other stuff that would be considered standard.
This replaces the following files in order to work:
First off I just want to say that RFC is an awesome mod and thanks to Rhye for spending oodles of time on it! This is probably all I'll be playing for the next few months. Good timing for the start of a new academic year...
I've modded it slightly to make more barbarian/independent/native cities (with garrisons) spawn when the Romans start, since they conquered most of Europe instead of settling it. I've also added some independant cities to Greece so that Greece has an interesting start (Spartans anyone?). Trying to think of ways to coax Greece into attacking Asia Minor instead of turtling.
Atm I'm just concentrating on making some parts of the game more about conquest than settling by the addition of more independent/native/barbarian cities. Long term goal is to add EDU units to all sides and rename them. Eg the Roman Axeman would be renamed Auxilia and made to look like a Swordsman (who's heard of Roman Axemen anyway?).
Latest Download:
http://www.fileden.com/files/2006/8/3/153917/NoxMod_v0.13.zip
Note:
Tested with BtS only!!!
This mod isn't finished, it can be considered 'working' on each successive decimal version. By working I mean all the added units having buttons and other stuff that would be considered standard.
This replaces the following files in order to work:
Code:
+Assets
├+Python
│├+MercenaryUtils
││└─MercenaryUtils.py
│├─Barbs.py
│├─CityNameManager.py
│├─Consts.py
│└─RiseAndFall.py
└+XML
├+Art
│└─CIV4ArtDefines_Unit.xml
├+Buildings
│└─CIV4BuildingInfos.xml
├+Civilizations
│└─CIV4CivilizationInfos.xml
└+Units
└─CIV4UnitInfos.xml