I am currently thinking about a better inflation calculation system. In Vanilla, Warlords, and BTS, the inflation rate depends only on the number of turns elapsed. Total War must include a better system. I think that time influence must be kept but inflation must include additional factors to make it a balancing element (between players). If somebody have any suggestions about it, or any knowledge about real inflation functioning, you can post it here, it will help me to create a better system.