yeah I know. The buggy interface has no explaination.
if you can provide a list of real names for mayan cities, it would really be great and immediately forwarded to the next patch!
First, I just wanna say RFC Rand is so great it is even getting me to post again after many years of lurking. Congratulations, Rhye.
Second, I've been playing 1.14 quite a bit lately and discovering that once I get to the renaissance the game CTDs alot. Not so bothersome since by then I am being pounded into pulp anyway. Pretty random. Now, however, I have a savegame that CTDs every time I try to found a city. Since it is happening consistently, no matter what I do, I am wondering if it would be useful to post it.
Or does this belong in a bug thread?
The realm of Tikal was called Yax Mutal (translates as First "Topknot"), and rival Tikal-wannabe Dos Pilas was hence just "Mutal"
Naranjo - classical name is probably Saal
Yaxha has the same name from classical times: Yaxa (Blue Water)
Caracol was Oxwitza' (Three Hills)
Calakmul the city was Oxte'tuun (Three Stones), the area around it seems to be Chiik Naab', but the realm itself was callled "Kaanal" (Of the Snake).
Yaxchilan was Siyaj Chan (Sky Born)
Piedras Negras was Yokib' (the entrance)
Palenque the city was Lakamha' (Big water), the realm was B'aakal (Bone)
Tonina was Po'
Cities whose location remains unkwnown: B'ital, Tuub'al, Yootz, Sakha', Toktan
Let me see what I can find for the southern cities, highland cities and peninsula. In fact, maybe I'll give the regular RFC a run to see what you got there for the Maya.
This map might come handy:
http://stonecenter.tulane.edu/html/workshops/MayaWorkshop2002/mapLowlands.pdf
Games are still crashing after founding/entering cities post renaissance. Still, I love the thing. Could it be the random civilization? Maybe I'll try a non-random game and see what happens.
are those ' really necessary?