cracker
Gil Favor's Sidekick
I am posting this problem as an independent thread because the bug or problem just happened to me againd for the third time in V1.21.
The conditions are Monarch level in Timy or small maps with the civ start positions concentrated on one continent with two or three other similar but un-civ occupied nearby. Continents are random generated by the CIVIII map generator with a few added tiles to make sure all landmasses are galley accessible in standard mode.
In this latest example, I am testing fighter aircraft capabilities so ALL four civs have the advantage of building fighters early in the game. I can use these fighters to monitor barbarian villages even though I cannot usually reach the barbs to to jungle, hills, coast, and mountain terrain in between.
We are circa 500BC and just getting out of the ancient age.
I have one know barb village that appears in turn timing -6 and another village that appears in turn -5. The - 5 village appears in the turn right after destroying another nearby village with mounted warriors. There is also a third village up somewhere near another civ, but it keeps leaking out an occasional warrior or horseman in my direction. I am using a scout to help monitor each barb village and am moving in two mounted warriors to terminate each village but because of terrain it takes 4 to 5 turns to reach the targets.
In turn 0, all three villages (each one a different tribe) go critical and uprise 12 horsemen each and within three or four turns the entire frontier is destroyed.
In one case, the village that went critical was actually unoccupied in the previous turn because I had used three fighter aircraft to kill the warrior defender even though I could not reach it with ground troops due to terrain. Then Whammo 12 angry horsemen.
This is the third time I have had the simultaneous worlwide barbarian uprising problem, so I think it is more than just a random event. I think that the code is using a single uprising random number generator for all existing villages and it is overwhelming.
I can deal with one or two of these events at a time but 3 or 4 is out of scale with any ancient age event.
The conditions are Monarch level in Timy or small maps with the civ start positions concentrated on one continent with two or three other similar but un-civ occupied nearby. Continents are random generated by the CIVIII map generator with a few added tiles to make sure all landmasses are galley accessible in standard mode.
In this latest example, I am testing fighter aircraft capabilities so ALL four civs have the advantage of building fighters early in the game. I can use these fighters to monitor barbarian villages even though I cannot usually reach the barbs to to jungle, hills, coast, and mountain terrain in between.
We are circa 500BC and just getting out of the ancient age.
I have one know barb village that appears in turn timing -6 and another village that appears in turn -5. The - 5 village appears in the turn right after destroying another nearby village with mounted warriors. There is also a third village up somewhere near another civ, but it keeps leaking out an occasional warrior or horseman in my direction. I am using a scout to help monitor each barb village and am moving in two mounted warriors to terminate each village but because of terrain it takes 4 to 5 turns to reach the targets.
In turn 0, all three villages (each one a different tribe) go critical and uprise 12 horsemen each and within three or four turns the entire frontier is destroyed.
In one case, the village that went critical was actually unoccupied in the previous turn because I had used three fighter aircraft to kill the warrior defender even though I could not reach it with ground troops due to terrain. Then Whammo 12 angry horsemen.
This is the third time I have had the simultaneous worlwide barbarian uprising problem, so I think it is more than just a random event. I think that the code is using a single uprising random number generator for all existing villages and it is overwhelming.
I can deal with one or two of these events at a time but 3 or 4 is out of scale with any ancient age event.