lukes
Chieftain
Hi,
through my personal gaming experience and reading posts in the forum, I've come to the conclusion that there might be some pointer swapping in the routines that builds Diplomacy/Trading screens.
I believe what I am seeing to be a bug, please correct me if I'm wrong.
My personal situation is the following: I have a game in which I am playing against some 10 AI characters (Noble, huge world map). One of them (Washington) declared war onto me (sneakingly using Isabella's state as a cushion-state, so she denied me open borders, but not to him. Very clever, and rather unfair
). Anyhow, when I go and talk to him a popup window tells me that if you are at war with somebody you can give stuff, but not get stuff, except the peace treaty/cease fire. The counterintuitive thing is that not only I can see all (many, maybe?) of the opponent's resources/cities/tradable stuff, but also I can put those on the Trade table. As well I can offer nothing that is currently mine (as there is nothing on my side of the screen)
As I said, after thinking about what I read on this forum, I also realized that a number of times I had a pretty strong hunch that I should have seen way more stuff on my side of the trading screen (the screen right one) and that at least some more of the opponent's side (the screen left side) should be tradable (I have friendly and pleased opponents that won't trade anything (things are red), which seems odd)
On this basis I came to think that maybe when the program prepares the lists to build the UI some commands might have the character pointers swapped. (For example, in the Washington example above, in line with what the popup says, I would expect to be able to see all of my stuff/techs/resources/cities, and none of Washington's, or if they are displayed (which they shouldn't) at least they should be red).
I have been trying to figure a way to talk to the firaxis people about this, with no success, it seems that you guys maintain the bug lists, so here is my post. If this should be reported elsewhere, please tell.
I'd have no trouble in sending down any more information that might be useful.
Thank you
Lukes
through my personal gaming experience and reading posts in the forum, I've come to the conclusion that there might be some pointer swapping in the routines that builds Diplomacy/Trading screens.
I believe what I am seeing to be a bug, please correct me if I'm wrong.
My personal situation is the following: I have a game in which I am playing against some 10 AI characters (Noble, huge world map). One of them (Washington) declared war onto me (sneakingly using Isabella's state as a cushion-state, so she denied me open borders, but not to him. Very clever, and rather unfair

As I said, after thinking about what I read on this forum, I also realized that a number of times I had a pretty strong hunch that I should have seen way more stuff on my side of the trading screen (the screen right one) and that at least some more of the opponent's side (the screen left side) should be tradable (I have friendly and pleased opponents that won't trade anything (things are red), which seems odd)
On this basis I came to think that maybe when the program prepares the lists to build the UI some commands might have the character pointers swapped. (For example, in the Washington example above, in line with what the popup says, I would expect to be able to see all of my stuff/techs/resources/cities, and none of Washington's, or if they are displayed (which they shouldn't) at least they should be red).
I have been trying to figure a way to talk to the firaxis people about this, with no success, it seems that you guys maintain the bug lists, so here is my post. If this should be reported elsewhere, please tell.
I'd have no trouble in sending down any more information that might be useful.
Thank you
Lukes