v1.61 Incorrect production

aalaardb2

Chieftain
Joined
Apr 20, 2006
Messages
19
In this savegame I am about to build a settler. When I do, I click Examine City and I see that my production is 9 - which is funny since I'm only harvesting 3 hammers. When I select Lighthouse my production jumps up to 18 because I am Washington.
 
Your save game is not loadable, and seems to date from an older version of Civ than 1.61.

You may well have some overflow hammers from a previous construction project or forest chop (specifically 6 of them). The lighthouse should give twice the production as washington can build them twice as fast as normal.

I cannot be certain without a functional save, but I don't think there's a bug here either.
 
OK, that one worked.

Not sure what was wrong the first time, but it was giving me an invalid version error.

Inspecting the save game I understand what's happened, and there is one slightly dubious quirk. When producing a settler food is converted to additional production, so you have an effective production of 10 per turn when building settlers. 4 hammers go to completing the current settler, and the remaining six overflow to the next turn. The only slight oddity is that you still get the full six overflow production even if the next project is not a settler, even though they started off as food

I'm not entirely sure if this is intentional, but this is the fairest way of doing it I think. The overflow food/production should not be lost on completion of the settler, so it seems fair the next project should benefit. I suppose you could have a system where overflow food goes in the food box and overflow production to the next project, but this is the kind of change that seems likely to be unnoticeable and potentially problem causing.

Again I don't think there's anything that needs 'fixing' here.
 
I see what is happening now. I am overproducing food which is used to build the settler. When a city grows and there is extra food, the food goes into the granary, unlike Civ 3-. However, the food here is helping to build the settler, and when the settler goes over, the extra food goes to production. IMO it should go to the granary, but this may be by design.
 
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