V117.1 Comments

Txurce

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Joined
Jan 4, 2002
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8,296
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Venice, California
I found the absence of insta-heal made warmongering easier, and sometimes altered my usual tactic of killing redlined units rather than risking their insta-healing. And I liked what seemed like faster healing.

Science was slower for everyone on my first Emperor game in a long time, making for a more enjoyable longer game. I don't know if this had anything to do with the adjustment to specialists. (I'm not clear as to how that works.)

I didn't make use of policy saving, but was comfortably aware of the option to wait a couple of turns if I were close to a new era.

Despite all the recent adjustments to the policy trees, I approached the trees as usual for a tall Science game, with the exception of starting with the Honor barb-culture opener. It seemed to speed up my culture, and of course steered me toward barb-based promotions. Everything else felt balanced (hence my sticking with familiar patterns).

All in all, I really enjoyed it.
 
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