Txurce
Deity
I found the absence of insta-heal made warmongering easier, and sometimes altered my usual tactic of killing redlined units rather than risking their insta-healing. And I liked what seemed like faster healing.
Science was slower for everyone on my first Emperor game in a long time, making for a more enjoyable longer game. I don't know if this had anything to do with the adjustment to specialists. (I'm not clear as to how that works.)
I didn't make use of policy saving, but was comfortably aware of the option to wait a couple of turns if I were close to a new era.
Despite all the recent adjustments to the policy trees, I approached the trees as usual for a tall Science game, with the exception of starting with the Honor barb-culture opener. It seemed to speed up my culture, and of course steered me toward barb-based promotions. Everything else felt balanced (hence my sticking with familiar patterns).
All in all, I really enjoyed it.
Science was slower for everyone on my first Emperor game in a long time, making for a more enjoyable longer game. I don't know if this had anything to do with the adjustment to specialists. (I'm not clear as to how that works.)
I didn't make use of policy saving, but was comfortably aware of the option to wait a couple of turns if I were close to a new era.
Despite all the recent adjustments to the policy trees, I approached the trees as usual for a tall Science game, with the exception of starting with the Honor barb-culture opener. It seemed to speed up my culture, and of course steered me toward barb-based promotions. Everything else felt balanced (hence my sticking with familiar patterns).
All in all, I really enjoyed it.