As the title said, we need map/Dynamic initial unit/Non-hero AI related feedbacks and suggestions. The most urgent one be Dynamic Initial Unit. Specifically, there are several things we want to hear from players:
Cheers!
- Which faction on which map is too difficult after it's initial unit vary with difficulty level? And why?
- Which faction on which map is still too easy? And why?
- Any suggestions concerning the initial worker/improvement/resource placement?
- Are there any strange AI behaviors, such as not guarding city?
- Is there any general suggestion as to how we should adjust the Dynamic Initial Unit mechanic? Such as give more options to players?
Cheers!
