Variable TIME SCALE

Is this a Good concept?

  • Yes, a must have

    Votes: 19 39.6%
  • No because it is unpracticeable

    Votes: 17 35.4%
  • No it is a plain bad idea

    Votes: 8 16.7%
  • Don't know\Don't care

    Votes: 4 8.3%

  • Total voters
    48
Time should be a variable that the player can adjust. Standard turns are set a 1 year. If you are developing your culture, the turns should be variable between 1, 10, and 100 years, max. If you are attacked, or engage in war, the turns switch to 3 months, fixed until peace is achieved. If you are engaged in diplomacy and trade the activity is registered at the one year level. Your leaders grow old and die and you have heirs.
 
Time as a variable is not only practical, but necessary. Who takes 50 years to sail their fleet to attack another civ? As far as how production, tech development and programming fits into it, thats for the programmer to hash out. I could take five minutes and explain preset production, or interfaced interruptions of the time flow, but why bother? Its doable and very desirable.
 
Portuguese said:
Just Civs in war would move, other s would be "freezed", just keeping Diplo iniciatives (till they entered a war.)

But the (real) world doesn't freeze while wars go on. Keeping the same time frame makes nations at war build more military units while others build monuments or invest in science.

Overall, I think it's too complex to implement. I understand the rational behind the proposal, but I would leave the time frame as is: simple.
 
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