Lazy sweeper
Mooooo Cra Chirp Fssss Miaouw is a game of words
I just received a new badge, I was just logging in to check about civ VII news...
So it's more than 10 years that I got this avatar; actually I have been registered for more than 10 years,
going to the old forum...
Anyway, I HOPE THERE WILL BE CRUSADERS fron CIV VII Vanilla!!! AND Some special missions like BURN THE TEMPLE OF SALOMON, STEAL THE ARK,
and bring it on a pirate ship to North America to the temple of the Moon, with a scrambled map, that works like the Bermuda triangle, and you have to resolve some
mini puzzles cryptography to unlock the map PATH... And a ton of other stuff like that... Buil the Pyramids, you have to unlock all the Pantheons, find the Pitagorean secret society, unlock LEY LINES, then maybe be able to build the Pyramid...
Variable ERA's time flows (ERAS get longer if there is LOW SCIENCE or CULTURAL output- Time gets relative to the average science of all civs, giving time for weaker civs to catch up, and preventing stringer civs to win a MARS LANDING VICTORY in 14.600 B.C..
Spherical Earth, with Antarctic covered in Ice but HUGE FOR SCIENCE MISSIONS ( And Military)
Dino-Barbs and ICE-AGE BEASTS (Mammoth, Saber-Tooth, Dire Wolf, Irish Elk)
Navigable rivers, STONE BRIDGES, WOOD BRIDGES (And relative technology)
Early canals for trade, military, and navigation, POWER!!! Both Rome and China used Water power for their Early industrial ( And I believe Egyptians too) Canals techs, road techs, MATERIAL AND VARIOUS ALCHEMY TECH TREES!!!!
Vertical maps, DEEP OCEAN VALLEYS, EXTREME SEA LEVEL CHANGES (Unpredictable ICE AGE CYCLES)
CYCLOPEAN RUINS!!! LOST CITIES!!!! SMALL CITIES!!! NO 20 Tiles cities.... A LOT OF SMALL CITIES with FAST PRODUCTIONS!!!
STARVATION FOR Armies, and civilian units, traders, like CIV 2!!!
Hundreds of Engineering, Astronomy, Religion, and Culture Techs.
TECH EXCHANGES!!!
No ONE CIV should be able to complete ALL THE TECH TREE ALONE!!!
AI that would TRADE MAPS AND TECHS!!!
STACKED UNITS!! MUCH WEAKER UNITS WITH COMPLETE KILLS!!!
Generals and Armies in Civ 3 style!!!
Skyscrapers!! Towers!!!
Verticality means not just mountains and hillier hills, but also TOWERS. (Vertical cities, also can be build on mountaintops - MACHU PICCHU WAS NOT A WONDER, BUT A CITY). Towers are a symbol of power, control over the territory ( WILLIAM WALLACE TOWER, Anyone?)(Bologna and Pisa 1000 towers war)
Proper Tower defences, tower communications networks, to protect trade routes and far away COLONIES (Slaves! Horses! Luxuries! Food!)
And obviously, ROADS TECH, maybe that can only be built by specialized ENGINEERS WORKERS, Same for Canals and Bridges, actually it
would be cool if workers had PERKS, and could become engineers.
Maybe also SCIENTISTS ( Astronomers, Engineers, Military Science, etc) could have perks too... and be possible to BRIBE, STEAL or KILL.
Some perks trees could unlock some special buildings (Academies, Workshops, Libraries)
This would also give buildings (And districts) a new meaning, one would need to grow one of these special personalities to be able to build one Library, or Stone-Henge... Once one is founded new disciples could learn new Perks tree that could allow to build the copies of that building...
What do you think?
Am I asking too much?

So it's more than 10 years that I got this avatar; actually I have been registered for more than 10 years,
going to the old forum...

Anyway, I HOPE THERE WILL BE CRUSADERS fron CIV VII Vanilla!!! AND Some special missions like BURN THE TEMPLE OF SALOMON, STEAL THE ARK,
and bring it on a pirate ship to North America to the temple of the Moon, with a scrambled map, that works like the Bermuda triangle, and you have to resolve some
mini puzzles cryptography to unlock the map PATH... And a ton of other stuff like that... Buil the Pyramids, you have to unlock all the Pantheons, find the Pitagorean secret society, unlock LEY LINES, then maybe be able to build the Pyramid...
Variable ERA's time flows (ERAS get longer if there is LOW SCIENCE or CULTURAL output- Time gets relative to the average science of all civs, giving time for weaker civs to catch up, and preventing stringer civs to win a MARS LANDING VICTORY in 14.600 B.C..
Spherical Earth, with Antarctic covered in Ice but HUGE FOR SCIENCE MISSIONS ( And Military)
Dino-Barbs and ICE-AGE BEASTS (Mammoth, Saber-Tooth, Dire Wolf, Irish Elk)
Navigable rivers, STONE BRIDGES, WOOD BRIDGES (And relative technology)
Early canals for trade, military, and navigation, POWER!!! Both Rome and China used Water power for their Early industrial ( And I believe Egyptians too) Canals techs, road techs, MATERIAL AND VARIOUS ALCHEMY TECH TREES!!!!
Vertical maps, DEEP OCEAN VALLEYS, EXTREME SEA LEVEL CHANGES (Unpredictable ICE AGE CYCLES)
CYCLOPEAN RUINS!!! LOST CITIES!!!! SMALL CITIES!!! NO 20 Tiles cities.... A LOT OF SMALL CITIES with FAST PRODUCTIONS!!!
STARVATION FOR Armies, and civilian units, traders, like CIV 2!!!
Hundreds of Engineering, Astronomy, Religion, and Culture Techs.
TECH EXCHANGES!!!
No ONE CIV should be able to complete ALL THE TECH TREE ALONE!!!
AI that would TRADE MAPS AND TECHS!!!
STACKED UNITS!! MUCH WEAKER UNITS WITH COMPLETE KILLS!!!
Generals and Armies in Civ 3 style!!!
Skyscrapers!! Towers!!!
Verticality means not just mountains and hillier hills, but also TOWERS. (Vertical cities, also can be build on mountaintops - MACHU PICCHU WAS NOT A WONDER, BUT A CITY). Towers are a symbol of power, control over the territory ( WILLIAM WALLACE TOWER, Anyone?)(Bologna and Pisa 1000 towers war)
Proper Tower defences, tower communications networks, to protect trade routes and far away COLONIES (Slaves! Horses! Luxuries! Food!)
And obviously, ROADS TECH, maybe that can only be built by specialized ENGINEERS WORKERS, Same for Canals and Bridges, actually it
would be cool if workers had PERKS, and could become engineers.
Maybe also SCIENTISTS ( Astronomers, Engineers, Military Science, etc) could have perks too... and be possible to BRIBE, STEAL or KILL.
Some perks trees could unlock some special buildings (Academies, Workshops, Libraries)
This would also give buildings (And districts) a new meaning, one would need to grow one of these special personalities to be able to build one Library, or Stone-Henge... Once one is founded new disciples could learn new Perks tree that could allow to build the copies of that building...
What do you think?
Am I asking too much?

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