Vassals won't vote for you

TheMeInTeam

If A implies B...
Joined
Jan 26, 2008
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This one is nice, short and simple.

If you call a UN or AP vote and capitulate someone on the same turn, they won't vote for you in the coming election (which is tallied as of the start of the following turn).

However, "there are no tie breakers in civ, because there are no ties". The AI is YOUR vassal on YOUR turn, which in a standard game is before the AI turns in that year.

What this essentially boils down to is that the AI begins its turn as your vassal, IS NOT ELIGIBLE TO VOTE FOR ITSELF, and will STILL ABSTAIN.

Very suspect and easily reproduced event sequence. Almost certainly a bug.
 
Good catch.

How do you recon this will impact the game? It seems to me like it is so situational that it is just a minor nuissance. It still should not happen though.
 
It's pretty situational. It would only matter in finish-date win competitions or if you're really, really close to victory or defeat. I almost lost this way though (managed to sabotage a space part to prevent launch + loss in the time between votes). Losing over this would be garbage though.
 
I've played around with something similar recently and I believe I understand what's going on. Try this trick: click "vote for diplomatic victory" and then DoW everybody and capture some cities if you like. You'll still get the votes you were supposed to get before the DoW, I've tested that for UN. Apparently clicking on the voting option calls some function to determine results and after that it's all over. Actual counting doesn't happen immediately, but choices are set.

This plan was tested in the last SGOTM game, Unusual Suspects team. The motive was to grab extra wonders and not to get diplomatic "You declared war on our friend" penalty. We didn't do it after all because it would've required amphibious landing on the last turn, we had enough attitude points to do it normally. :mischief:
 
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