Moi Magnus
Emperor
- Joined
- Mar 1, 2015
- Messages
- 1,868
There is and was a lot of discussions about vassals recently. So here is some questions:
1) Should vassals be easier to obtain through war?
Currently, you have to have100 85 warscore, which can be particularly annoying and unfun, and sometimes impossible even though you could take all their city in one turn.
2) Should vassals that are content with their master still play to win, or should they play for their master's victory?
Not sure about the exact state of this currently in the code.
3) Should having vassals be nerfed or buffed?
Currently a vassal share 20% of its science/culture, and produce some units at each new era. Moreover, you can tax it between 0% and 25% (not sure about the upper bound) of their GPT. There is also a lot of minor modifiers (like easier influence to your vassal, ...). And finally, they will vote for you for the diplomatic victory (but not necessarily for the votes before that)
4) Should being a vassal be nerfed or buffed?
Currently, being a vassal does not cost all that much. You lose your freedom, but assuming you chose the good master, its not a problem. You have a free defensive pact with a powerful civ. Your master has bonus yields and free units. (You don't lose any unit or population when your master make a levy). This last thing can be a problem if your master is the leading civ, but not that much. The only real downside is the capacity of your master to tax you, which may or may not be a problem, since the master can chose not to tax you.
(For this question, please don't forget that some vassals are voluntary)
5) How should sanctions and vassal interact?
Should you be able to trade with your vassal disregarding the sanctions? Should your vassal be affected by your sanctions?
6) Any other suggestion?
And finally:
[Feature Request] Should you be able to trade your vassals with other civs?
(I know it will never happens in Vox Populi, but that would be a fun feature)
1) Should vassals be easier to obtain through war?
Currently, you have to have
2) Should vassals that are content with their master still play to win, or should they play for their master's victory?
Not sure about the exact state of this currently in the code.
3) Should having vassals be nerfed or buffed?
Currently a vassal share 20% of its science/culture, and produce some units at each new era. Moreover, you can tax it between 0% and 25% (not sure about the upper bound) of their GPT. There is also a lot of minor modifiers (like easier influence to your vassal, ...). And finally, they will vote for you for the diplomatic victory (but not necessarily for the votes before that)
4) Should being a vassal be nerfed or buffed?
Currently, being a vassal does not cost all that much. You lose your freedom, but assuming you chose the good master, its not a problem. You have a free defensive pact with a powerful civ. Your master has bonus yields and free units. (You don't lose any unit or population when your master make a levy). This last thing can be a problem if your master is the leading civ, but not that much. The only real downside is the capacity of your master to tax you, which may or may not be a problem, since the master can chose not to tax you.
(For this question, please don't forget that some vassals are voluntary)
5) How should sanctions and vassal interact?
Should you be able to trade with your vassal disregarding the sanctions? Should your vassal be affected by your sanctions?
6) Any other suggestion?
And finally:
[Feature Request] Should you be able to trade your vassals with other civs?
(I know it will never happens in Vox Populi, but that would be a fun feature)
Last edited: