VD: Vanilla Demigod

Turn 0 - 1810 AD
Everything is good.

IBT: Kill a tank. Lose a panzer.

Turn 1 - 1812 AD
Lose a bomber.
We raze Houston.
Sink a destroyer.
Drop off a brand new 4 MA army. :D

IBT: Lose a panzer. Kill a cav.

Turn 2 - 1814 AD
Drop off a lot more units. Send the MA army to pillage. Next turn we will try to attack Nagoya when the armies heal.

Turn 3 - 1816 AD
Move our SoD towards Nagoya.
Drop off 12 more units...

IBT: Kill a mech, tank. Zulus drop off a couple tanks on our soil.
I hate pollution!
Rome starts the UN.

Turn 4 - 1818 AD
Use artillery to bombard. Lots of bombers are shot down. :(
Raze Nagoya.
Railroads from north Zululand are cut off from south Zululand.

Turn 5 - 1820 AD
A stack of 20+ tanks and mech infs appear. Let's see what we can do to get rid of them.
They are now down to a few scatter tanks and mechs.

Have the settler where Houston once was build a city and then build an airport. Rush with some old units if you want to hurry it.

Save
 
Preflight (1820): Kill two inf on a mountain (netting an arty) and three tanks.

IBT: Some tanks and MA's move north of Kyoto. Some attacks, which don't hurt much. Landing in the southwest imminent.

1822: End of GA. This causes some rioting; I scroll ahead and fix problems. Builds are just a modern armor and TOW. Lux to 30%, which may be somewhat wasteful.

Found Deutsch Afrika near the old Houston site. It needs 13 units to be flip-proof: Done.

IBT: Zulu wants to talk. I want to fight.

1824: Lots of attacks on units on a mountain, three NE of DA. We hold the square though some units get chewed up. Zulu land six tanks near Leipzig.

We get Fission. Next is Computers. Several units and an army.

We also get a palace expansion, which is the first I've seen -- and no fewer than 16 palace parts!

Want to make a deal, but Rome has no money. Lower lux back to 20 and MM a lot. Computers in 10.

IBT: Not very much.

1826: Lots of MA's. Convert some builds to settlers.

Put units in place to attack Atlanta next turn.

IBT: Yet another fleet in the southwest. No landings. A stack of four mechs and four tanks drives north of Kyoto.

1828: Build a settler and seven or so MA's.

Arty bombardment of Atlanta (defended by four mechs, two veteran) goes well and the city is captured and razed. This gives us no fewer than 16 workers. Replacing this city will give us silks!

IBT: The fleets near Berlin drive off. I doubt they had any units.

1830: Join three Zulu to Deutsch Afrika and hurry a harbor. (No reason to hurry an airport;
units are getting through just fine via the sea route.)

The pillaging army cuts off northeast Zululand from the northwest.

Will leave the preparation for the attack on Chicago to the next player. Move the settler two north and one west, so it is two squares east of Chicago. Make sure the artys and cruise missiles will be able to get there.

Note that in 1832, when the harbor is built, you'll be able to rail squares in Zululand.

The battlefield:

vd_1830.JPG


The save
 
Wow, I guess I chose a bad time to be away. I'll probably play tomorrow evening.

As for roading in Zululand, I wouldn't do it except within our borders. The last thing we need is Zulu tanks railroading around everywhere. I'd say our priority is continuing to carve their road network up into small pieces to cripple their resource situation. We can't pillage every rubber and oil, but we can cut as many cities as possible off from rubber and oil.
 
1830 AD - Move most of our artillery within range of Chicago, along with a load of tanks. Kill one Zulu tank, losing one MA, move a few other MA and Panzers within range of a small Zulu stack.

IBT - Tanks and M.I. start to swarm us. A MA gets injured by artillery
Mannheim market -> artillery
Leipzig2 M.A. -> courthouse
Augsburg settler -> settler
Quiringua M.A. -> destroyer
Deutsch Afrika harbor -> library
New Bonn M.A. -> M.A.
Coba bomber -> bomber
New Hamburg M.A. -> M.A.
Amatikulu harbor -> Mobile SAM
New Konigsburg M.A. -> M.A.
New Munich M.A. -> destroyer

1832 AD - Bombard and raze Chicago, losing 3 M.A.
Kill one stack of attacking tanks/M.A.
Kill the Zulu artillery stack, capture 4 artillery, which get loaded onto a transport and dropped off in Deutsch Afrika
Pillage the oil near Boston
2 Armies move west through the mountains. The oil near New York is their last.
Build Cologne 2 on the coal near the ruins of Chicago
Bomber in Nuremburg sinks a redlined destroyer
Move M.A. around to anticipate the Zulu attack

IBT - Zulu attack hits our forces. We lose a M.A. and a panzer. Our new city gets razed, as I was too stupid to realize they could reach it.
Cuzco settler -> granary
Berlin bomber -> bomber
Corihuarichina M.A. -> M.A.
Hamburg bomber -> bomber
Calakmul M.A. -> artillery
Hannover M.A. -> M.A.
Cuello M.A. -> M.A.
Salzburg M.A. -> M.A.
Uxmal destroyer -> destroyer
New Bapedi mobile SAM -> settler
New Leipzig temple -> settler

1834 AD - One M.A. army takes the mountain near Kagoshima to prevent more tanks from reaching the Western rail net
2 more M.A. make a break for the last oil
Position M.A. on the mountains to keep those Zulu mech inf out.
Artillery and 2 armies move in position to attack Boston

IBT - Zulu mech inf try to outflank us. But we control the high ground. Minor skirmishes, we lose 2 M.A. but kill a couple tanks too
Leipzig M.A. -> M.A.
Lazapa M.A. -> aqueduct
Heidelberg M.A. -> M.A.
Piedas Negras M.A. -> M.A.
A couple more M.A. as well

1836 AD - Bombard and raze Boston
Found Firebase A in the hills NE of Deutsch Afrika
Garrison firebase A with a wounded panzer army, a couple M.A., and a SAM
Kill off a few more attacking zulu units

IBT - More Zulu tanks charge us
SAM in firebase A downs 2 Zulu bombers
Tiwanaku M.A. -> courthouse
Dresden library -> hospital
Tulum M.A. -> M.A.
New Berlin M.A. -> M.A.
Dortmund M.A. -> M.A.
New Leipzig settler -> granary
Munich 2 M.A. -> M.A.
Nuremburg 2 M.A. -> Market

1838 AD - Pillage the last Zulu oil. The Zulu have 20 tanks and will build no more
Counterattack Zulu tankls, get a leader
Move artillery toward

IBT - More mech inf!
German Guyana aqueduct -> harbor
New Bapedi settler -> factory
New Stuttgart market -> settler
Heidelburg 2 settler -> settler
4 more M.A.

1840 A.D. - Build Cologne 2 on the old site of Chicago
Raze San fransisco
Move more M.A. into the northern mountain range.

Notes:
- There are 12 zulu tanks left. Try to kill them all.
- There are 99 mech inf, which they will probably use as imitation tanks.
- I’d suggest razing Kagoshima next, or Washington. (red arrows)
- We can pick up a couple luxuries from the Zulu continent by placing more cities. (blue circles)

front.jpg
 
Turn 0 - 1840 AD
The Zulus only have 14 workers and 1 slave. The lower I can get this, the better. This will be a priority.
My other priority will be to raze Kyoto, since we can reach it with artillery from our territory. Then I'll go after Kagoshima.

IBT: Computers -> Space Flight

Turn 1 - 1842 AD
Artillery is awesome. So far we have lost no units.
I get lucky and:

VDmgl2.JPG


Rommel is turned into an army.
We raze Kyoto.
We raze Washington.
We raze Kagoshima.
We raze New York.
We raze Seattle.
We raze Philadelphia.
We raze Miami.
All cities west of that main portion of Zululand are gone. Firebase A is now the frontline. Next goal: Tokyo and Osaka, cutting off the rest of the cities in half.

Hannover 2 is founded in former Zulu lands, claiming silks.
Build a colony on incense, claim the incense for German troops.

Sorry I couldn't raze more cities. :D

IBT: Some pollution strikes.

Turn 2 - 1844 AD
Let's do a before and after picture of the kill zone:
Before:
VDbefore.JPG


We raze Osaka (also get a MGL too - he forms another army).
We raze Satsuma.

Bremen 2, Bonn 2 and Stuttgart 2 are formed to claim land. We are at 48%/60% land/pop for domination. I think Domination is very feasible.

After: :D
VDafter.JPG


IBT: Rome builds the UN. :( Do they hold a vote? *crosses fingers* No! :D

Turn 3 - 1846 AD
Change UN build to SETI, due in 5...

We raze Aydin.
We raze Nara.
We raze Tokyo.
We raze Nagasaki.
We raze Edo.
We raze Uskudar.
We raze Bursa.
We raze Istanbul.
We raze Edrine.
We raze Izmit.

Salzburg 2 is founded. 49/63% land/pop.

Turn 4 - 1848 AD
Make an ivory colony.
Heal our troops.

Turn 5 - 1850 AD
Found tons of new cities after I disbanded old units in the homeland to make settlers.

We raze Mpondo.
We raze Umtata.
We raze Umfolozi.

Connect furs.

Sorry I could not finish the turn. It is pretty much done except shipping. We have 18 Modern Armors and 1 8/18 army ready to strike Zimbabwe next turn.

Perhaps it is time to start keeping rather than razing cities? Or should we continue to build settlers and replace? This game could be over in 10 turns... :)

Save
 
:eek:

Poor Zulus.

Yes, domination is only a matter of time now that they can't counterattack. Maybe we should get the Romans at war with everyone just in case they do decide to hold a vote sometime. It would be quite embarrassing to lose to a UN vote now. Then again we'll probaby have won by the time they get to that vote.
 
I was wondering why no one had built the UN yet.

I hoped that you uploaded 1850 and linked to the old 1840, but no such luck.

That's fine with me, I was shagging fly balls at softball practice and am awfully beat. I wish I could upload the 1995 floydmcw ...
 
I'll be away from the 12th (tomorrow) to the 23rd in the midwest of the USA with no internet access. For now, it looks like it is just you and Gato, floyd. Take your time playing the turns - I'm betting that the game will be won by the time I get back. :)
 
I've been playing since Friday night, but it takes a while with all the units we have. I'm almost done but have a baseball game to attend (Indians-Giants). We're at 63% with a lot of libraries just built on the new continent and a ton of settlers. We'll win in a very few turns. I'll pass off 1860 later today.
 
Preflight (1850): Wow, you guys really did a number on the Zulu! Still some work left to do; move units around, transport modern armor, keep workers busy.

IBT: Zulu do nothing except recapture a few workers.

1852: Capture and raze Zimbabwe, losing a half-dozen units in the process.

Hurry a rax in Deutsch Afrika, so we can heal units faster. Put a big stack next to Tugela.
Nine MA's land.

Oops. I joined a settler instead of loading him. Fortunately I can get him back next turn. Two full transports sail east.

IBT: Just one attack which fails.

1854: Build six settlers.

Try to take Tugela but eight MA's and a panzer army isn't enough. I stop halfway through and load up more units, especially healed armies. Also put a big stack near Isipezi.

The six settlers head out for Afrika. Build two new towns and load up bombers in Innsbruck, which is closest to the front lines.

IBT: Very little. More workers nabbed. Some ToWs sneak into the mid peninsula near New Heidelburg.

1856: Get SETI in Brandenburg. Lots more settlers.

Tugela falls easily this time; so does Isipezi.

We're at 56% area; let's see what six settlers can do.
Graz in the far north, Klagenfurt next to Innsbruck to seal off the gap, Sudentenland in the south (for attacking Hloblane), Sankt Pölten in the far north. Villach east of New Heidelberg.
Screwed up and spaced a settler. Got all the way to 59%. Problem is it takes so long to get libraries in the new towns.

Prepare for attacks on Hlobane and Ulundi.

IBT: Some TOWs threaten.

1858: Capture Hlobane after a tough fight (bombers/artillery were most ineffective).
Keep it for now as it has JS Bach's. Take and raze Ulundi after a much tougher fight
that nearly destroys the attacking force; raze that city (so TOE is lost to the world).

Start to join Zulu workers to our towns to hurry libs.

IBT: Zulu and Rome make peace.

1860: Lots of libraries in the new dominions. Lots of settlers.

Found three more cities. We're at 65% land and can win with a few more cities, or with culture expansion from the libraries just built. Send over another half-dozen settlers. 1862 should be the turn of victory.

Note that we have a leader, though it hardly matters.

The save
 
One more thing -- I'm also going to be unavailable next week. If for some reason you don't win by 1870, feel free to play additional turns.
 
1860 AD – I see we’re at 65% land area. Nothing I could do would really have an impact.

IBT - We can build the Iron Works!

1862 AD - We need 14 more tiles…
Capture Ngome - +8 tiles
Settle New Nuremburg2 - +7 tiles
New Cologne 2 - +8 tiles
New Hannover 2 - +12 tiles
New Bremen 2 - +8 tiles
Capture Anatalya - +9 tiles
New Stuttgart 2 - +7 tiles
At this point I just cut things short and hit next turn

IBT - Discover Space Flight
Build lots of MA and settlers
And…

uwon.jpg


GSSR.jpg


newgerman.jpg


Note that the Zulu outscored us if you subtract the winning bonus. And the Inca still outscore the Romans. I always find that odd

score1.jpg


And I attached the final save just in case someone wants to admire it.


Congratulations everyone. We've made it, without a good start or a super civ, but by skill and determination. I've definititely learned from all of you.
 
Great job guys! It was a really tough start, and as a player with little Demigod experience I was sure we would never make it. I learned a heck of a lot. Thanks!
 
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