Turnlog
Start 3000 BC No changes needed. Berlin was left in good condition and I agree 100% with the warrior build. I did take the liberty of renaming our units alphabetically to help keep track of them in turnlogs. Our warrior is War Alpha. Our worker is worker A. Our spearman is renamed Tank Killer because we arent likely to have enough spears to make an alphabetical list necessary and because he could theoretically be upgraded to a mech inf one day and actually kill a tank. Anybody who doesnt like the names is free to change them to something more personal, just be sure to say that youve done it.
IBT Mayan warriors move southwest toward the choke point. Theres no way to block them in time, so Smoke Jaguar will get to explore our lands.
2950 BC Tank Killer moves north along the mountain range. War Alpha moves north too, planning to scout the dark area around the coast before looking for those barbs. Settler goes north.
2900 BC Worker A finishes his road and moves south. Settler goes east. War Alpha north, TK north, sees another Mayan warrior but no settler yet.
2850 BC Worker A mines the second BG. Well have lots of building to do in the near future with the MP and Granary, so I decide to get the mine first. War Alpha east, TK NE, Settler NE.
2800 BC Berlin warrior (War Beta) -> warrior. Settler founds Leipzig on the recommended costal river spot. I like this spot because of the sugar. War Alpha north, finds a wheat plain along the coast. War Beta fortifies because Berlin is going to grow and needs MP, TK east, Leipzig is building a warrior as its first build.
2750 BC Set Sci to 80% to avoid wastage (4 turns left). Maya still havent researched the Wheel (fingers crossed). TK east, War Alpha north
IBT A barb warrior pops out of the desert near Leipzig. There isnt anything I can do to keep him from ransacking it as War Beta is too far to reach in time. At least there isnt much gold to carry away.
2710 BC Berlin warrior (War Gamma) -> Settler (either on its own merits or as a prebuild for a granary), War Alpha NW, War Gamma NW,NW (just to see what the coast looks like. I plan to return him to Berlin as MP), TK north, sees Mayan borders in the distance farther north. At this point I decide to change TKs course. It would be nice to spy on Mayan lands, but Im really looking for other neighbors for tech brokering, so I decide to investigate to the east to see if anyones there.
IBT The barb warrior declines to sack Leipzig and instead fortifies in place. A mayan warrior appears behind him.
2670 BC War Alpha west, War Gamma NW, TK south.
IBT Mayan warrior kills barb warrior. The AI isnt smart enough to leave him hanging around. We finish the wheel and I trade it for pottery. Now, armed with our combined knowledge, we can make clay wheels! Set research to HBR, set science to 90%. Maya begin building the pyramids.
2630 BC War Alpha north, War Gamma north, TK east. I also notice that there are horses a couple spaces NW of Berlin.
2590 BC Leipzig warrior (War Delta) -> worker, Worker A finishes mine, starts road, War Alpha north, War Gamma east, War Delta NE, TK SE. TK has found a goody hut. Given that the huts do pop barbarians in this game, Im not really enthusiastic about it. Then again, since hes a spearman he doesnt have much to fear. I also notice that Berlin will overrun its food storage, so I MM the game to the forest for one turn to pick up 2 extra shields.
2550 BC War Alpha north, War Gamma south, War Delta north, TK east to pop the hut, which actually gives us CB. TK also sees grapes. MM Berlin back to the game to grow next turn. Switch Berlin from settler to granary (subject to reversal)
List of active units:
War Alpha Passing the mountain choke point. He can either start exploring or stay here to block the point along with War Delta.
War Gamma Heading back to Berlin to do MP duty. Hell be a turn late.
War Delta Going north to the choke point. I want to block it before a Mayan settler gets through.
Tank Killer Heading east to see if theres another neighbor in the other direction. The presence of an unpopped hut indicates that the Maya probably havent been this way, so we may get a brokering opportunity if we meet anybody.
Cities:
Berlin Almost halfway through a granary. Could be switched to give a settler in two turns. Berlin has 1 MP and will grow to size 4 next turn. War Gamma will arrive in 2 turns, so G_A will have to do something for one turn to avoid disorder.
Leipzig Size 1, will grow in 4 turns and spit out a worker the same turn. I really think we need a second worker to improve those plains.
The Maya are up Masonry and Mysticism, and we are researching HBR at 90%
Our Lands (with my suggested city placement):
Wild Lands:
Is it worth trying to found a distant ctiy to get the wine? Or will it just be culture flipped?