Turn 0 - 1000 BC
Change Cologne (Iron city) from a Temple to Barracks -> this city is 3 tiles from an Incan, so we don't want this to be under cultural pressure, plus the barracks will have no use in this city of high corruption.
Change Konigsberg from a Granary to a Settler in 1, timed with the growth. This city is food plentyful, so a granary at 2 spt uses up precious shields.
IBT: Mayans demand 21 gold, we cave.
Konigsberg: Settler -> Settler
Turn 1 - 975 BC
Micromanage Berlin to time the settler with growth, at not cost to shields or gold.
IBT: Berlin: Settler -> Settler
Turn 2 - 950 BC
Turn luxury tax down to 10%.
IBT: Munich: Barracks -> Archer
Turn 3 - 925 BC
Send out a suicide curragh.
IBT: Leipzig: Archer -> Horse
Turn 4 - 900 BC
Curragh survives another turn and moves 2 more West.
Turn 5 - 875 BC
Buy Literature from the Incans for 47 gold (we had 2 turns left).
Curragh moves 2 more west. Science to Code of Laws due in 11.
IBT: Hamburg: Archer -> Archer
Turn 6 - 850 BC
Curragh survives yet another turn! It ends its turn 2 tiles away from land (we can spot an orange border). F10 tells us it's the Ottomans. *crosses fingers to survive 1 more turn*
Have to put luxury tax to 20% as Berlin grew.
IBT: Berlin: Settler -> Library
Turn 7 - 825 BC
Our curragh died.
Stuttgart is founded.
Turn 8 - 800 BC
Inca learned Code of Laws (Maya still don't know it).
Turn 9 - 775 BC
IBT: Nuremberg: Barracks -> Warrior (for cheap MP).
Turn 10 - 750 BC
Notes:
> Settler is in place to found a new city (fishing village once we get Map Making + Harbors).
> Northern curragh will try another suicide mission. The chances of surviving is 1/2 ^ 4, or 1 in 16. We were close last time.
> Spear in the middle of the desert is heading towards Cologne for defense.
> The great government debate: should we try Feudalism? I've never tried it, but since our cities won't be big in size, Republic will kill us with unit support, and Monarchy won't be good either. I'm fine with doing any government, but WE NEED TO GO TO WAR ASAP.
Change Cologne (Iron city) from a Temple to Barracks -> this city is 3 tiles from an Incan, so we don't want this to be under cultural pressure, plus the barracks will have no use in this city of high corruption.
Change Konigsberg from a Granary to a Settler in 1, timed with the growth. This city is food plentyful, so a granary at 2 spt uses up precious shields.
IBT: Mayans demand 21 gold, we cave.
Konigsberg: Settler -> Settler
Turn 1 - 975 BC
Micromanage Berlin to time the settler with growth, at not cost to shields or gold.
IBT: Berlin: Settler -> Settler
Turn 2 - 950 BC
Turn luxury tax down to 10%.
IBT: Munich: Barracks -> Archer
Turn 3 - 925 BC
Send out a suicide curragh.
IBT: Leipzig: Archer -> Horse
Turn 4 - 900 BC
Curragh survives another turn and moves 2 more West.
Turn 5 - 875 BC
Buy Literature from the Incans for 47 gold (we had 2 turns left).
Curragh moves 2 more west. Science to Code of Laws due in 11.
IBT: Hamburg: Archer -> Archer
Turn 6 - 850 BC
Curragh survives yet another turn! It ends its turn 2 tiles away from land (we can spot an orange border). F10 tells us it's the Ottomans. *crosses fingers to survive 1 more turn*
Have to put luxury tax to 20% as Berlin grew.
IBT: Berlin: Settler -> Library
Turn 7 - 825 BC
Our curragh died.
Stuttgart is founded.
Turn 8 - 800 BC
Inca learned Code of Laws (Maya still don't know it).
Turn 9 - 775 BC
IBT: Nuremberg: Barracks -> Warrior (for cheap MP).
Turn 10 - 750 BC
Notes:
> Settler is in place to found a new city (fishing village once we get Map Making + Harbors).
> Northern curragh will try another suicide mission. The chances of surviving is 1/2 ^ 4, or 1 in 16. We were close last time.
> Spear in the middle of the desert is heading towards Cologne for defense.
> The great government debate: should we try Feudalism? I've never tried it, but since our cities won't be big in size, Republic will kill us with unit support, and Monarchy won't be good either. I'm fine with doing any government, but WE NEED TO GO TO WAR ASAP.