How difficult would it be to add the plant forest worker action into 2.8? A lot of the AI worker difficulty revolves around its mismanagement of flatland at a point in the game where the lumbermill would be clearly optimal, especially since the AI freaks so badly over unhealth* (I wonder if it knows how to build health buildings sometimes). Alternatively, allowing all improvements on forest tiles might also significantly improve AI play, although I suspect it also likes to chop-rush**, which is almost always a bad move in RoM, given the sheer number of hammers needed to do anything long-term and the power of lumbermills, or even forested workshops.
AI's with significant rivers/hills do quite well - it's flatland causing the problems.
Likewise, in RoM it's crucial to get new cities up to speed with basic infra while letting the core handle military, but the AI tends to stick to its BtS plan of letting new cities build their own defenses (including, ruinously, military infra like naval academies that take centuries to build). Is there any way to tweak this for RoM?
* - BTW, why are the effects of global warming always bad? I would think that it would cause as many ice tiles to thaw as fertile land to become desert, and higher CO2 killing trees makes no sense.
** - Any rushing strategy (light-bulbing, pop-rushing, chop-rushing) is significantly weaker in RoM, which, with its vast wealth of techs and buildings, rewards the blocking and tackling of the CIV series - working good tiles. It's what makes RoM great, just wish the AI could join the fun.