Very annoying auto-advance problem

Windrake

Chieftain
Joined
Sep 7, 2002
Messages
28
Location
BFE
The auto-advance I am talking about is when the game goes to the next unmoved unit during your turn.

I thought some of my untis were not being moved for quite some time, but just figured it might be my memory failing me. Last night I investigated this.

While in a war with Russia, as France, (which civs is really irrelevant) I payed particular attention to this. As many as 50% of my untis were not coming up in the auto-advance.

The game would indicate end of turn (press enter for next turn sort of thing) and many of my units were still not showing the "moved" light over them. I had to manually scroll around the screen and look for these units and click on them to move them.

Also, I had a leader set to auto-move to a city and it sat in one square for three turns, not moving at all.

What is going on here, is my game just possessed or something?
 
I am running 1.29f.
 
Perhaps the units that didnt get the turn were fortified.
 
I think units of different 'levels' (conscript, regular, etc.) get moved seperately...
 
The units that did not get moved were not fortified. They were moving towards the war front. The leader that stayed in one place was not fortified, he was set to auto-move.

Even if the different levels of units (conscript, regular, etc.) moved seperately, they would still all move in the same turn. Unless of course I a missing something about units that only get to move "every once in a while".

Since playing this game, I have noticed the AI trading techs and resources on my turn, AI units healing up to two points between my attacks in the same turn, AI slow movers moving through un-roaded jungle for as many as four squares, Barbarian uprisings conveniently occuring on several occassions to harrass an attack force moving through territory heading towards a weakened AI )and not always in "unseen" territory, and a myriad of other questionable actions. Almost without failure these start to occur when the AI gets caught with its strategic or tactical pants down. I wish there was way to document them. But, alas, there is not.

As much as I love the game I have to really wonder why the programmers would feel a need to program in such things that I call "technical cheats". If they are in need of tacticians to help them program efficient AI strategy, I would suggest they hire some. But using the program to cheat in such a way only diminishes the play of the game. I am on the way to a clean and decisive victory and blam, now I have to contend with tech cheats. I am getting my butt waxed, and see a loophole in the AIs strategy, start to exploit it to attempt to turn the tide of the game, and blam, I have to deal with "tech cheats". Come on programmers, you can do better.

I love the game and will continue to play regardless of having to beat not only the game but the cheats as well.
 
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