Victory Condition Speculation

Maybe the new type is the sum of all kinds of achievements or solving a huge puzzle (finding the Holy side/grail?) where the pieces can be revealed by the player one by one when the game progresses.
CivWorld and Civ5 had achievements outside the game. In CivWorld the player was rewarded with civbucks. In civ5 it was probably only prestige. A prestige victory?
 
Maybe the new type is the sum of all kinds of achievements or solving a huge puzzle (finding the Holy side/grail?) where the pieces can be revealed by the player one by one when the game progresses.

Something as in Endless Legend would make sense (a long series of quests leading to a victory condition), although I'm not sure it would fit in a non-fantasy context like Civ. IIRC Beyond Earth had some "quest VC" as well (can't remember ATM, I hardly played this game).

Personally I would like to see some sort of influence VC, involving a mixture of tourism, economy, faith and City states. A peaceful kind of domination VC, if you like. But since the culture VC already embodies peaceful domination, I don't think another influence VC is plausible.
 
Moderator Action: Two victory condition speculation threads merged
 
Maybe the new type is the sum of all kinds of achievements or solving a huge puzzle (finding the Holy side/grail?) where the pieces can be revealed by the player one by one when the game progresses.
CivWorld and Civ5 had achievements outside the game. In CivWorld the player was rewarded with civbucks. In civ5 it was probably only prestige. A prestige victory?

Civ6 will have steam achievements.

There may be scenarios where a VC is doing some grand quest, like collecting a bunch of holy relics , but I don't think a VC like that is good for the vanilla game.
 
Thank you Ed for removing diplo if that is so.

That will not happen. Funny that dexters also is convinced Diplo is the removed VC, so I challenged him to a bet for Alex Keith's India Pale Ale 12-packer, but he vanished... not convinced anymore, I guess. So I bet you for the same price that they will never remove the diplo VC, and actually, will change it to better fit their new view of diplomacy, especially for late game.

Only problem is that you will have to travel to BC to pay me the bet, my dear French Quebecois... :D
 
That will not happen. Funny that dexters also is convinced Diplo is the removed VC, so I challenged him to a bet for Alex Keith's India Pale Ale 12-packer, but he vanished... not convinced anymore, I guess. So I bet you for the same price that they will never remove the diplo VC, and actually, will change it to better fit their new view of diplomacy, especially for late game.

Only problem is that you will have to travel to BC to pay me the bet, my dear French Quebecois... :D

I didn't see the challenge so my bad & I don't drink. Only socially and rarely. :p
I'm OK with some kind of friendly bet though usually I'm just used to forum reps.


I think diplo as it was is out with world congress gone, but I've been clear in qualifying it with the fact that it seems unlikely to be removed entirely with city-states still in. The conclusion I've made is some sort of hegemoic VC where the game measures your influence over CS plus certain number of other Civs.

So it will feel like diplo, but likely won't have a vote counting mechanic.
 
Since there's been no mention of a diplomacy victory in the previews, that may be the one that got the axe. No great loss there... prior to BNW the diplomacy victory has traditionally been the most random and least fun Civilization victory condition.

I have no clue what the new VC might be.

I agree with you.

If they remove any type of warfare victory, it would not be a Civ game. I would guess that a majority of all Civ games played since Civ1 involved conquering some/most/all opponents.
 
I didn't see the challenge so my bad & I don't drink. Only socially and rarely. :p
I'm OK with some kind of friendly bet though usually I'm just used to forum reps.


I think diplo as it was is out with world congress gone, but I've been clear in qualifying it with the fact that it seems unlikely to be removed entirely with city-states still in. The conclusion I've made is some sort of hegemoic VC where the game measures your influence over CS plus certain number of other Civs.

So it will feel like diplo, but likely won't have a vote counting mechanic.

So you are in? Of course our drinking over my bet victory will be social, so don't worry... :D

You are the one in Delta, right? Or was it someone else?

We'll bring in Thormodr and you can solve your differences there, under the sedating effect of Keith's... :D
 
I agree with you.

If they remove any type of warfare victory, it would not be a Civ game. I would guess that a majority of all Civ games played since Civ1 involved conquering some/most/all opponents.

I would find that bolded part pretty hard to believe post Civ2. Maybe for Civ1/2, but with other VCs, I don't think domination VC wanted to go through to tedium of the conquest VCs especially as stacks became larger, and combat became more intricate and we finally got 1UP.

The most common VC would probably be technology, Diplo, Domination in that order.

Warrning can be pretty time consuming.

Diplo is I am certian pretty popular which is why I am certain they will replace it with something similar, it just won't be called diplomatic victory, which is anachronistic to what the VC usually entails (in Civ4, it required vassals to win, in Civ5, gold)
 
So you are in? Of course our drinking over my bet victory will be social, so don't worry... :D

You are the one in Delta, right? Or was it someone else?

We'll bring in Thormodr and you can solve your differences there, under the sedating effect of Keith's... :D

I'm not that fond of alcohol, to be honest. A Civ VI party would be cool, though.

Never played Civ under the influence, AFAIK. :crazyeye:
 
I'm not that fond of alcohol, to be honest. A Civ VI party would be cool, though.

Never played Civ under the influence, AFAIK. :crazyeye:

Yeah. I make enough mistakes sober. Can't imagine how i play drunk.
 
Domination...necessary victory condition for avoiding because if you have conquered most of the other civs major cities, the rest is cleanup.. so might as well let you win there and not force the cleanup

Science...been confirmed, and I would keep that anyways (although maybe change it) getting "off the map" definitely qualifies as a win

Culture/Diplomacy... I would say these are combined into one win...
Getting cultural dominance over someone helps you conquer them/get their vote
OR
Getting World leader position gets increases your dominance over them

I'd guess the first... Cultural dominance get's another civ's alliance (and makes it easier to conquer them)
both were methods of 'peaceful conquest' and I could see them being combined into one better model

Time (if they count eliminating this as removing a victory condition they are being misleading)


Options for new victory
Religion..could be interesting
Economic..hard to see this given that gold can work through CS
Population
Happiness (Utopia)
Second Culture Victory (Utopia)*


*I think this is likely, given that Civics are now a Tech Tree (with wonders, ?and buildings and units? as well as governments and Policies) ... near the end of that Tree, you get to open up certain elements that are needed for a "Utopia" victory... With parallels to the Science Victory

So essentially, I think they will take the BNW cultural victory and make it a key part of the Diplomatic Victory. (although it may be called cultural victory)

Then resurrect the Vanilla Cultural Victory as the new one.


so in essence (regardless of what they are called)

Military domination
Diplocultural domination
Scientific super achievement
Cultural super achievement
Time
 
There's one possibility: the "loss of a victory condition" could be a misnomer. Like, they remove the "Domination" victory condition (capture all capitals) and replace it with a "Conquest" victory condition (control 75% of the world's landmass or something like that). A different victory condition that, in practice, ends up being very similar (build an army, stomp all enemies.) So even though technically one was removed, it might not feel that way.

They could do that with any one of the victory conditions - Culture, science, diplo, conquest.

Not saying it's likely, but it's an option.
 
There is no way they removed some form of Domination/Conquest victory. That is absolutely essential to Civ, and not to be overly dramatic about it but there's no way I would buy Civ VI without that in there. Not to mention it would be pretty strange to eliminate every other civ from the map and then not get a victory screen.

It's confirmed that Culture and Science victories are staying. I think the BNW Culture Victory was a smashing success (the first good Culture Victory in the Civ series) so I'll look forward to seeing that again in Civ VI. I'd like Science to be a bit more engaging and require more interaction with other civs, and not merely be a de facto time limit on the game; hopefully the designers accomplish that.

I'm betting Diplomatic victory was scrapped. Civ V's version was just strange; it was very weird that it was only about getting all the city-states and it didn't actually matter what any of the other civs thought of you. It definitely felt the most artificial of the victory types. It was also poorly balanced and way too easy, though Civ VI could of course fix that problem easily. Still, probably better just to go in a whole new direction.
 
I would want them to remove Time Victory, as I see it as a completely useless victory to win. Sometimes I'll forget to uncheck the Time slot at the beginning of the game and lose right before I would get a Culture victory for example.
 
I wish domination didn't require ALL capitals. Allies should not count.

If there are 7 AIs in my game, I ally 2 two of them [DoF and such stuff] and take the other 5 capitals, it should be a win.
 
I wish domination didn't require ALL capitals. Allies should not count.

If there are 7 AIs in my game, I ally 2 two of them [DoF and such stuff] and take the other 5 capitals, it should be a win.


Well what you need (and civ needs in general) is a "peaceful conquest"... something like the "Permanent Alliance" of Civ 4?3? where you would win together.

Essentially 2 empires become (sort of) 1.
[The key is it needs to be difficult and expensive...similar to normal conquest]


Actually, that is something I could see, a "unified conquest"
For every starting Civ, Your "Union" must Hold its Capital OR Dominate it culturally (only living civs can be Dominated culturally).
 
I wish domination didn't require ALL capitals. Allies should not count.

If there are 7 AIs in my game, I ally 2 two of them [DoF and such stuff] and take the other 5 capitals, it should be a win.

and if you are "allies" with 6 of them (which is easy), then insta-win by taking only 1?!? That's silly.

I would combine strongest/dominant military with all or percentage of land. Just like you have to be more dominant to win science or culture, same with military - you have to not only be the strongest but also to have prove your dominant position with results.
 
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