Considering the diplomatic victory was already pretty much an economic victory in Civ V, I think they'll remove diplomatic and replace with economic.
That also makes sense considering the current state of the real world, where economic power is the dominant form of power.
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I totally agree on this one.
Though an economic victory makes a lot of sense I would hope for a religious victory.
I'm almost sure domination won't be eliminated all together, but maybe they've changed it into something more along the lines of Civ4 (conquest).
In Civ5 BNW Diplomatic victory can be economic. Though it is not always clear. I'm just wrapping up a game on Venice where I large part of my votes for my diplomatic victory *if I get there* will be coming from liberated city states and 2 liberated Civs.
Do you get the votes of liberated civilizations? Does this also count if you liberate a civilization that you conquered yourself? As I remember it you can liberate a city you conquered yourself though I'm not 100 % sure.
I hope you are right. I am the type of civ player that likes to play a diplomatic style. And, while the diplo victory in civ5 often boiled down to just bribing enough city states, I think it has great potential if the diplo system is good enough. My vision for the diplo victory would be a "world government" wonder that comes after the UN and that would hold elections for "Earth President". Votes would be based on population and you would need 75% to win. In most cases, you might not have 75% of the world's population so you would need other civs to vote you. Only civs that have been your ally for more than X turns would vote for you. This would require the player to nurture excellent relationships with other major leaders rather than just bribing them with gold. That way it rewards the player that put effort into making allies throughout the game instead of conquering them.
In central the game tries to not make a difference between a human player and an AI with the exception of difficulty related bonuses for balance.
If AIs would vote for you it should be beneficial for them aswell. This could be achieved with partly victory for those who voted for you, and would only be possible with X turns as allied. This way a human player in a multiplayerspil session wouldn't be able to snap a victory easily if you couldn't beat the game leader. But I really doubt this and expect the AIs will never vote for you.
It would be interesting to allow for a UN type council for established military alliances though like a NATO council.
Been thinking a lot about this myself. I've been thinking about a system where you can easily create an organisation. What are their stated goals - economic, warfare, science cooperation, ideological unity? What demands are there to enter - free, vote amongst the member states, invites only, forced? How are civs expelled / able to leave - by dictating founder, vote amongst member states, declearing independence and Winnington war?