Victory Goals

Daaraa

King
Joined
Oct 5, 2001
Messages
801
Location
Saint John, New Brunswick, Canada
Shouldn't we discuss the type of victory we are after?

If the consensus is Conquest or Domination, we should slant our building to military type units and structures.
If it is cultural we should lean towards buildings that involve culture like temples and libraries.
If it is diplomatic we should be really nice to everyone and make friends often.
If it is Spaceship we need to lean towards winning the tech race and perhaps a little war-mongering to prevent other civs from building spaceship parts.
If we are after a Histographic victory we should concentrate on scoring points and beating on other civs to slow down thier points.

If we just aimlessly pursue a victory but with no goal we might not achieve it.

I thought about putting up a poll but most of the time you can go for a couple of different goals. For example domination and culture can go together. Culture and diplomatic can also be two viable goals.
I figured a discussion would be better than a out and out poll at least until we narrow it down a bit.
 
Keeping in mind eventual victory goals is a good thing, and having a plan in mind is a great thing. Just wanted to caution not to even think of locking into a victory condition at this point.

A *ton* depends on the size and quality of land we're on at the start, and the number and type of civs we discover early. If our start it rough, culture victory is essentially out -- if you lose the early wonder wars. If we're on a pangaea our manifest destiny would virtually rule out a diplo win. If on an island isolated, things will go one way. If on an island but lots of early contacts, that's something else entirely.

Would be good to know if there are 'all-thing-being-equal' preferences for victory up front, just don't get too attached.
(If 3/4 of the population expects a military win for example, that WILL have an effect on our plans right from the get go)

As always... let the people be heard!
General Charis
 
I don't think that, at the moment, we should aim towards a certain victory type. It would maybe overwork one area of the game and maybe get rid of all the work for another area. For the time being we should play a balanced game, no focus on any specific area...then when we get further into the game we can perhaps give more attention to something and less to something else.

Just a humble citizen's view.
 
Very true.:enlighten
I guess I have a hard time remembering that there has only been 10 turns played and we have no idea what the surrounding terrian or civs are let alone if we are near any other civs. :crazyeye:

I guess this discussion would be best for a later time like 1 ad when we know what we are near and who is near us. If we are surrounded by the French, Babs, Egyptians and Indians we will aim a whole lot differently than if we are near the Zulus, Germans, Japanese and Romans.:crazyeye:

My apologies for clogging up the forum with a pre-mature thread.
:(
 
I favor the wandering aimlessly approach. That is, this whole thing is more about the demo game aspects than the civ3 game aspects (as far as winning the game anyway). I'd like to see our focus shift and move as occurances warrant. For general goals I say follow the traits of our civ. We are hard workers and we're brilliant. Phoenaticans want libraries, universities and research facilities. They want very well developed territory and when they run out of territory to develop they're going to want more. This leans to a spaceship win. The general tone from other threads is an agressive ancient age followed by a peaceful development through the rest of the game. That sort of rules out conquest and domination and makes a diplo win less likely.

To summarize - don't worry about it now. Just play the game. By following the citizens desires and Phoenatica's natural abilities we'll most likely end up with a spaceship or histographic victory.
 
excellent post shaitan
 
I strongly believe that we must keep a clean reputation until we have ruled out trying for a diplomatic victory. One wrong move, and we could unwittingly destroy our chances at the only victory we can possible achieve, if several other civs gro far too strong on another continent.
 
We should for now concentrate on the immediate goals of our empire, discussing victory should be an ongoing debate.
 
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