Che Guava
The Juicy Revolutionary
Just a question to the experienced modders to see how difficult and/or possible this idea might be:
I was thinking about creating an extra terrain improvement not unlike the cottage, except when this one 'matured' (i.e. turned ino a hamlet) it generated a unit and then disappeared.
So...
1. Is it possible to do mod a thing?
2. For the idea to work in the way that I intend, these improvements would have to generate units that matched up with the civ that planted them, regardless of who's territory they were or were not in. I could see how this could be a problem....
Any ideas?
I was thinking about creating an extra terrain improvement not unlike the cottage, except when this one 'matured' (i.e. turned ino a hamlet) it generated a unit and then disappeared.
So...
1. Is it possible to do mod a thing?
2. For the idea to work in the way that I intend, these improvements would have to generate units that matched up with the civ that planted them, regardless of who's territory they were or were not in. I could see how this could be a problem....
Any ideas?