This is an amazing improvement over the old range strike system (mainly because this one can actually have less than 15% damage, or even a miss, whereas the old one couldn't go less than that)! But, I've noticed a couple things that are lacking in this one, and I'm wondering if I've done something to screw it up or if it's just part of the code. If these are a part of the code I'm okay working around it, but I'd really like it if I could fix these... 1. The old system, the AI was killer good at the ranged strike and would use it in mass attacks which were awful to fight against. This system, the AI seems to know how to defend against it (their units all run for trees and hills) but doesn't ever use it, except for counter-fire. Is there a UnitAI I should be setting these guys to? 2. All the land units I give range strike to are unable to normally attack. Haven't tried it on navals yet. Is that a hardcoded thing? 3. The range doesn't seem to change itself based on terrain, like how in the old one units couldn't shoot over mountains and stuff. Any kind of GlobalDefine or something I can set for that?