davidlallen
Deity
I have split this off from the playtest thread. I have written a few comments about it in different places, maybe we can centralize the discussion in this thread.
Several people have replied that FFH has a variety of religion-specific buildings. Jabie contributed a list of possible vision-specific buildings:
Assuming I can link government civics and vision, what are some good effects?
I would like to make visions have a strong effect on AI interaction (which civics don't) and also have a strong effect on your economy (which religions don't). But the Civ developers did not anticipate that, there is no way for *religions* to affect much of anything. For 0.7 or future, I will definitely look at vision-specific buildings and units. Also, maybe I can find a way to "link" the vision choice with a specific civic in the government column. Civics can affect a lot more than religions, but I don't want the player to switch government civics separately from vision.
Several people have replied that FFH has a variety of religion-specific buildings. Jabie contributed a list of possible vision-specific buildings:
jabie said:+ Democracy - Courthouse.
+ Technocracy - Research Lab
+ Anarchy - Collosuem (renamed Arena)
+ Monarchy - No idea. Something military.
+ Plutocracy - Grocer (?), Money Changer
+ Federalism - Castle (Renamed fortress)
(+ Religion - Temple)
Assuming I can link government civics and vision, what are some good effects?