Volcanoes

Trade-peror

UET Economist
Joined
Dec 27, 2003
Messages
642
Location
Princeton, NJ, USA
I am not exactly clear about volcanoes at all, for (I think) the manual only vaguely and briefly mentions them when talking about pollution. Can someone clarify the following?

1. Are eruptions completely random?
2. What is the range of pollution, and is it always the same?
3. Is it dangerous to be on or near a volcano when it erupts?
4. How much of a threat do volcanoes really pose? Is it dangerous, for example, to build a city next to one?

Any explanations would be much appreciated.
 
1. No. In the editor there is a setting which determines, when and how often they explode
2. They may damage up to two tiles away. Most times they seem to put their damage on up to three tiles in that given range
3. Definetely. You will loose any units which are on a tile which will be damaged by the eruption
4. I wouldn't do that at all. You will loose the entire city.
 
I apologize for doing this again, but I REALLY like this image.

Volcanos will take out random tiles within a two tile radius. What they hit they destory.

Here is the link: The Spanish have destroyed the Spanish

The next image is the destroyed city. One should not build next to a volcano lightly. Within two tiles is a little less risky. Though one should really stay two tiles away.
 
AFAIK, smoke *might* appear some turns (max 3, as far as I have noticed) before the eruption, but not necessarily will do so.
So, a volcanoe just will be dangerous - don't rely on an announcement for an imminent eruption.
 
From one of my other posts:

okay first conquest [got it for christmas] game (epic, although after starting the mesopotamia scenario, the conquests rock, anyway..) i saw a volcano (outside my territory) while exploring with a warrior, i thought, boy, i hope it explodes so i can see what happens, a few turns later i get the warning, so i start heading back to it to see what would happen at this point i'm two squres away from the volcano it self, so i move to a mountin, thinking next turn it'll explode, or it might already have, ididn't see any polution, just smoke, which i thought might have ment it already exploded, and this was simply an after afect, so i moved to a neighboring grassland, i thought, for sure it's erupted by now, but i din't see any pollution, just smoke,so i thought the pollution must be on the other side, so i moved my warrior ON the volcano, and boom! so that's how a volcano works, well, i've learned my lesson, lol
 
That is a classic screen shot.

Volcanos can go with or without warning.

The AI builds cities at the foot of volcanos all the time. Many survive "the test of time." OF course, when you conquer these cities, they are YOUR problem. Do you invest numerous improvements in them? Do you build a Wonder in them?! It is definately a gamble. Will the volcano erupt at all? Will the lava flow east, west, north or south? It is not a sure thing that your city will be destroyed (if hit... it is gone... but will it get hit).

I believe that volcanos are "scheduled" to erupt based on a number of years. Since time moves much more quickly in the Ancient Age, you see more eruptions in the early game. Rare to see them in the later game.
 
I know it's clasic, I'm refering to the popup as a bug, because the Spanish didn't destroy the Spanish.

BTW, how do the Dutch have musketmen? They aren't available to them...
 
Off topic, but the Dutch can have musketmen in the rare case of a city that has saltpeter but no iron.
 
You know what would be a good feature to this game. The ability to predict volcanoes with various advances. Ex people in the modern era probably know more about volcanoes than those in the ancient era. Computers could be an advance that helps predict volcanoes.
 
Back
Top Bottom