Buying hills for a faster settler production is my learning too.
Thanks, Deau!
Ive already used the trick in 3 GMR games I'm playing now
I've spend some time analyzing the map, here is my 50 cents:
City placement. I agree on green spots mentioned earlier, especially on the one with 2 TGBR. I also agree that a choke-point city to the south is great.
Though I think we should first scout the land west of the capital.
Atm we got the fog instead of clear data. There are plains and wheat in that area. I guess we can have a different luxury there, probably a sea based.
At the moment we should settle 2xTGBR city first to get our religion as soon as possible. Alex is going religion too, so its him or us to conquer the minds around. And these city-states around already crying "get some tithe from us". This one will also improve other stats, 2x2 beakers being the most important at the moment.
We might need a Plan B in case AI gets One with Nature first. In this situation we can have a city with 2 copper and banana on the coast first. I support the idea of cargo ship growth, 2xTGBR can still provide decent yields for some gold, being 3rd city in this case.
Hill purchase. I support the idea! Its really a good way to keep up with AI after a really weak start. And I think we need at least one hill near horses, so we put a get pasture. 4 gold per turn is quite good to get our gold back and get our next purchase as soon as possible.
Build order. I think we need to settle our cities as soon as possible. A worker is needed both to get happiness and to provide a cash flow/production from luxuries and horses. And we still need a second warrior or scout - to confront barbarians and escort the setter. We got 2 barb camps nearby - one to the east and second being somewhere in the west side.
One barbarian came to the capital from the west side on my watch. Eastern one could march to some CS, but next one can come to our worker/settler. More camps can pop to the north during next 10-20 turns.
I prefer a scout over warrior cause we're playing on pangaea-like map. And finding all AIs and CSs improves both our research and cash-flow. Plus we get all CS'quests sooner and probably complete some.
So I think worker-scout-settler is a nice way to go. As a crazy option - maybe even buy a scout now so he can move south as soon as possible, while first one will clear all fog to the north and escort the settler.
What do you think, guys?