Vox Populi Trailer?

Enginseer

Salientia of the Community Patch
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I think as VP is being finalized, we should probably introduce a trailer to overall summarize what this unofficial expansion pack introduces as I see often that people are surprised that Vox Populi has this and such and thus reeled into it. I've planned a simple transcript.
The Community Patch Project known as Vox Populi takes Civilization V toward places to the voice of the people. With each civilization now having a unique unit and one unique building or tile improvement and the additions of more than 20 buildings, over 15 new units, and a ton of new game concepts, Vox Populi expands and changes the core mechanics of the game, offering an entirely new Civilization V experience that feels and plays like an evolution of the series. Focusing on population, the project reworks the how unhappiness and yields are made along with a whole a new way for players to rule the world while bringing back some old Civ IV concepts... with a reworked tech tree and an updated cultural victory and a new way of obtaining city-state influences through diplomatic units... but if there are new ways in which player can conquer world civilization, monopolies a new concept introduced allows players to earn bonuses for having more than half of the world's total luxury or strategic resource allowing for the creation of corporations. Corporations similar to its Civ IV predecessor allows players to make money and spread their corporate franchises and battle their opponents for monopolies on these precious natural resources. For those feeling more diplomatic, the diplomatic system in Vox Populi has been reworked offering more voices toward the player allowing them to make more interactions with the AI such as trading technologies or vassalage in which the a lord-servant relationship is made. Along with greatly enhanced AI improvements, optimizations, and a brand new random event system, Vox Populi also incorporates few DLL bugfixes and changes that has helped the modding of Civ V extensively. It's beyond anything you have ever seen in the hands of the community and you can download it for free today.

I can provide the editing of the videos and the voice(although I'm not perfect, someone better can substitute me). I just need someone with a good computer specs, so they can record part of the gameplay in high details(and high framerates).
 
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I think as VP is being finalized, we should probably introduce a trailer to overall summarize what this unofficial expansion pack introduces as I see often that people are surprised that Vox Populi has this and such and thus reeled into it. I've planned a simple transcript.


I can provide the editing of the videos and the voice(although I'm not perfect, someone better can substitute me). I just need someone with a good computer specs, so they can record part of the gameplay in high details(and high framerates).
Great idea. I'm happy to record if desired.
 
If G is not considering marketing, I don't think it is needed. OFC, it would be a bit helpful for new players.
 
Great idea. I'm happy to record if desired.
If it's possible, make the clips as minimally long as 5 seconds.

  • The Community Patch Project known as Vox Populi takes Civilization V toward places to the voice of the people than it has never been before.
  • ...(might borrow some old cinematic introducing the trailer at first)
  • "With each civilization now having a unique unit and one unique building or tile improvement"
  • A scroll-down list of all the civilizations in the pre-game menu.
  • "and along with 20 new buildings,"
  • Probably an empty production queue of an ancient-filled city(showing well, council, and herbalist) and another with the industrial?(showcasing the grocer, train stations, and coal plants)
  • "over 15 new units,"
  • Self-explanatory, just show what you feel looks cool when thinking about new units doing what these units usually do.
  • "and a ton of new game concepts, Vox Populi expands and changes the core mechanics of the game, offering an entirely new Civilization V experience that feels and plays like an evolution of the series."
  • Essentially filler material here, it can expand toward those new improvements, Inca's cities on mountains, city-states building forts, and/or a smart barbarian moment.
  • "Focusing on population, the project reworks on how unhappiness and yields are made along"
  • Several clips of hover-overs over cities with different unhappiness sources(pillage unhappiness as well, specialist unhappiness might be explained through recording the CityView panel and looking at all the specialists one city has)
  • "with a reworked tech tree"
  • two clips of the vanilla tech tree and VP tech tree scrolling from left to right.
  • "and an updated policy branch"
  • Showing the new updated policy branch indicating the era requirements by showing all the locked policies(I think there was a setting to show all policies) and hovering over a few of the policies for descriptions
  • "and a new way of obtaining city-state influences through diplomatic units and new quests..."
  • CSD Unit expending themselves in city-states, great diplomats building embassies, and new overview of city-states quest(any would be fine).
  • "Monopolies a new concept introduced allows players to earn bonuses for having more than half of the world's total luxury or strategic resource allowing for the creation of corporations."
  • Worker has finished improving a resource(1 turn on improvement) and the monopoly resource icon shows up.
  • "Corporations similar to its Civ IV predecessor allows players to make money and spread their corporate franchises and battle their opponents for monopolies on these precious natural resources."
  • A glimpse of the Corporation Overview Panel along with a random corporation HQ wonder construction splash
  • "For those feeling more diplomatic, the diplomatic system in Vox Populi has been reworked offering more voices toward the player"
  • A record of different leaders offered with new diplomatic options while also showing a glimpse of the trade value deal
  • "allowing them to make more interactions with the AI such as trading technologies"
  • Show a trade of technology with a different leader from previously
  • "or vassalage in which the a lord-servant relationship is made."
  • Show a leader asking to be either capitulated or vassalized.
  • "Along with greatly enhanced AI improvements, optimizations, and a brand new random event system, Vox Populi also incorporates a few major bugfixes and balance changes that feels like a complete new expansion pack for Civ V. It's beyond anything you have ever seen in the hands of the community and you can download it for free today."
  • Filler material, A random event there and there, AI naval combats, Pantheon overview to show new pantheons, religion creation overview showing new founder, follower, reformation beliefs... etc (This is about 25 seconds long)

Take your time in these, I'm not in a hurry.

If G is not considering marketing, I don't think it is needed. OFC, it would be a bit helpful for new players.
If VP does ever get released into the Steam Workshop, I'm sure this trailer is a great example of what VP is all about anyway.
 
It should definitely have a subtitle of "Improved Tactical AI" with video showing a ranged unit moving and firing on the same turn.
 
...and the Oscar for best director of a short film goes to...
Enginseer, for his work on "Vox Populi".
 
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