Take two on the system:
Here seem to be the general things desired:
Each entrant grants the table 10 points, up to a max of 100.
At 6+ entries, 1st gets a 2x multiplier, 2nd a 1.5x multiplier. At 4-5 entires, 1st gets a 1.5x multiplier.
Points are awarded as a fraction of the number of entries, up to 10th. First place gets the full table value, 2nd gets (n-1)/n*(table value) points where n is number of entries and capped at 10, 3rd (n-2)/n*(table value) and so on.
Map size would be a end point multiplier of:
Difficulty would be:
Here is one and another example tables based on time finish:
Table 1||Table 2|
Player|Points|Player|Points
vexing|1080|HideInLight|340
moriarte|675|xger|229.5
glory7|360|moriarte|136
HideInLight|270|kirbdog|119
Bram|180|browd|102
Bignitas|90|Jinbe|85
||FoamFollower|68
||jamgdz55|51
||titantoma|34
||Dignitas|17
||11th+ Place|0
Please keep in mind once again, the constants are just chosen at the moment so there are concrete examples. I'm attempting to accomadate as much as possible as there are people who want things exactly the opposite, so please keep in mind this is supposed to be a system for everyone, not just one person or one playstyle.
The first iteration:
Here seem to be the general things desired:
- The top performances need a higher weighting
- Scores need to go further down the table
- Map size and difficultly need to be accounted for
- There should be two seperate VVV's; one for score and one for time, though there wasn't much discussion if they should combined for the overall ranking, if not, which would display on the page?
- Playing an empty table needs something to encourage new tables to be filled
- More entries should be more points, up to a limit
Each entrant grants the table 10 points, up to a max of 100.
At 6+ entries, 1st gets a 2x multiplier, 2nd a 1.5x multiplier. At 4-5 entires, 1st gets a 1.5x multiplier.
Points are awarded as a fraction of the number of entries, up to 10th. First place gets the full table value, 2nd gets (n-1)/n*(table value) points where n is number of entries and capped at 10, 3rd (n-2)/n*(table value) and so on.
Map size would be a end point multiplier of:
- Duel:55%
- Tiny:70%
- Small:85%
- Standard+:100%
Difficulty would be:
- Settler:1
- Chieftan:1.5
- Warlord:2
- Prince:2.5
- King:3
- Emperor:3.5
- Immortal:4
- Deity:4.5
Here is one and another example tables based on time finish:
Player|Points|Player|Points
vexing|1080|HideInLight|340
moriarte|675|xger|229.5
glory7|360|moriarte|136
HideInLight|270|kirbdog|119
Bram|180|browd|102
Bignitas|90|Jinbe|85
||FoamFollower|68
||jamgdz55|51
||titantoma|34
||Dignitas|17
||11th+ Place|0
Please keep in mind once again, the constants are just chosen at the moment so there are concrete examples. I'm attempting to accomadate as much as possible as there are people who want things exactly the opposite, so please keep in mind this is supposed to be a system for everyone, not just one person or one playstyle.
The first iteration:
Spoiler :
This has been discussed a few times so I have come up with a system to suggest. The medals would stay but the current points would not.
Right now my system doesn't directly account for difficulty or map size, but multipliers could be used for such. I wanted to get a base system out for discussion before working out all the minutia. The 10 point base is just a simple number I started with. Rounding to the first decimal just seemed easiest.
The system would be as follows:
Points are earned only if there are 2 or more entries. Each participant is 10 points, so if a setting has 4 entrants it has 40 points, 25 entrants would be 250, 2 entrants 20, etc.
These 3 tables are my example tables:
One Two and Three
So table one is worth 60 points, two is 90, three is 20.
For time based points:
First place gets the full value of the table, so 60, 90, and 20 respectively.
Take the fastest time and subtract it from the total number of turns at the speed. For one this is 333, two is 260, three is 276.
This is the base used for point calculation. Use the same process for each entrant, and take the ratio of the number.
For instance on table 1 vexing would get 60 points. Moriarte would get 56.6 points as follows:
500-186=314
314/333=.942942...
.942942...*60=56.6
For reference tables 1, 2, and 3 would have these points:
Table 1|||Table 2|||Table 3|
Player|Points||Player|Points||Player|Points
vexing|60||moriarte|90||cetti|20
moriarte|56.6||Salamo|82.7||sir spink|18.7
glory7|55.7||brawd|76.5|
HideInLight|54.6||stevemeyer|71.3|
Bram|49.7||titantoma|67.2|
Dignitas|39.6||nerovats|61.3
|||Mesix|55.7
|||dinanipedro|46
|||xger|.3
The score tables would be similar. It would just be a ratio of the score in question over the top score then multiplied by the amount of points. I have the number for the tables I referenced but filling them out in the forum is more time consuming than I planned. I can post them if people want.
Overall the aim with this system was to reward players who do well in a very competitive table as well as awarding proportionally based on how close someone is to the leader.
Right now my system doesn't directly account for difficulty or map size, but multipliers could be used for such. I wanted to get a base system out for discussion before working out all the minutia. The 10 point base is just a simple number I started with. Rounding to the first decimal just seemed easiest.
The system would be as follows:
Points are earned only if there are 2 or more entries. Each participant is 10 points, so if a setting has 4 entrants it has 40 points, 25 entrants would be 250, 2 entrants 20, etc.
These 3 tables are my example tables:
One Two and Three
So table one is worth 60 points, two is 90, three is 20.
For time based points:
First place gets the full value of the table, so 60, 90, and 20 respectively.
Take the fastest time and subtract it from the total number of turns at the speed. For one this is 333, two is 260, three is 276.
This is the base used for point calculation. Use the same process for each entrant, and take the ratio of the number.
For instance on table 1 vexing would get 60 points. Moriarte would get 56.6 points as follows:
500-186=314
314/333=.942942...
.942942...*60=56.6
For reference tables 1, 2, and 3 would have these points:
Player|Points||Player|Points||Player|Points
vexing|60||moriarte|90||cetti|20
moriarte|56.6||Salamo|82.7||sir spink|18.7
glory7|55.7||brawd|76.5|
HideInLight|54.6||stevemeyer|71.3|
Bram|49.7||titantoma|67.2|
Dignitas|39.6||nerovats|61.3
|||Mesix|55.7
|||dinanipedro|46
|||xger|.3
The score tables would be similar. It would just be a ratio of the score in question over the top score then multiplied by the amount of points. I have the number for the tables I referenced but filling them out in the forum is more time consuming than I planned. I can post them if people want.
Overall the aim with this system was to reward players who do well in a very competitive table as well as awarding proportionally based on how close someone is to the leader.