Waging war from the comfort of your non-aligned neighbours backyard.

vra379971

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This works especially well in continent games where they can't *really* get to your country easily. However, it'll work for just about any situation where you can't/don't want to be on the offensive but yet want them to not build other things.

So yes. What you need for this to work.

1) An enemy. 2) A stack of defensive-promoted units. You can bring along a few collateral-causing units. It'll only help you. 3) A ROP with a Civ that your enemy can easily reach and they also have a ROP with the neutral Civ. 4) A city your enemy can reach with the best cultural defense you can get.

The beauty of this plan, is they CANNOT bombard the cities defences, unlike if they neutral civ was your ally. Instead, they are left attacking a city with a 60% to 100% cultural bonus, and you can sit there virtually invincible till you're ready to strike back.
 
vra379971 said:
This works especially well in continent games where they can't *really* get to your country easily. However, it'll work for just about any situation where you can't/don't want to be on the offensive but yet want them to not build other things.

So yes. What you need for this to work.

1) An enemy. 2) A stack of defensive-promoted units. You can bring along a few collateral-causing units. It'll only help you. 3) A ROP with a Civ that your enemy can easily reach and they also have a ROP with the neutral Civ. 4) A city your enemy can reach with the best cultural defense you can get.

The beauty of this plan, is they CANNOT bombard the cities defences, unlike if they neutral civ was your ally. Instead, they are left attacking a city with a 60% to 100% cultural bonus, and you can sit there virtually invincible till you're ready to strike back.

that sounds like a bug.. it doesn't seem like you should get the garrison bonus from fortifying in a non-aligned city.
 
NKVD said:
heck you shouldnt be able to make a war in another country at all!

Tell that to Belgium in the 40s. Or Cambodia in the 70s. Or Saudi Arabia in 91. Or Lebanon just a couple weeks ago. Or any of the other dozens of countries that at some point in their history have simply been the scene of a war regardless of their government's position on the conflict.
 
Janus0 said:
Tell that to Belgium in the 40s. Or Cambodia in the 70s. Or Saudi Arabia in 91. Or Lebanon just a couple weeks ago. Or any of the other dozens of countries that at some point in their history have simply been the scene of a war regardless of their government's position on the conflict.

they were not neutral, well maybe but they got attacked. The French troops didnt dig trenches in Begium or stationnated in Brussel. Hitler didnt attack France by Switzerland. When another country fought there afterward it was to liberate cities. Saudi Arabia got US bases and they agreed that US planes could land.

I think there should be 2 types of Right of passage. one for commerce and one for military usage.
 
Tell that to the Belgians during the battle of Waterloo then.

Anyway, real world realism aside, any comments on the strategy?
 
Belgium didnt particularly liked France.

nonetheless I'll never do this strategy because you have to remember that when your troops are out of your borders they cost more money so when I get them out it has to pay rather quick. Capturing cities or destroying improvements.
 
This is true. It does cost somewhat. Then again, better ten gold extra than the enemy pillaging your lands and destryoing your cities defences. Personally, I'd rather live if the cost is a few extra gpt.
 
I don't think you get the defenses of your Open Bordered civ while inside their city. Can anyone confirm this?
 
I think this is a bug which Firaxis should fix. On a related point, I also think it is unfair when a neutral AI has closed borders with your enemy AI and you can "hide" in the neutral AI and attack the enemy AI without fear of counterattack.
 
Tyrant Roger said:
I think this is a bug which Firaxis should fix. On a related point, I also think it is unfair when a neutral AI has closed borders with your enemy AI and you can "hide" in the neutral AI and attack the enemy AI without fear of counterattack.

Thats not unfair and its been done historicaly, especialy with countries letting their friends keep planes in their airfields to shelter them from the enemy. It has been done with ships too...
 
Actually thats what the leader of Yugoslavia, Tito, did during the Cold War to help the Greek Communist rebels, he let them hide in his territory.
 
Tito...isn't that Michale Jackson's brother?
 
Just because it's never happened in the United States doesn't mean that it hasn't happened elsewhere.
 
Actually it's a tactic I use anytime I have the right conditions for it.
Most usually when it gives me a second (and unprotected) front from which I can invade an enemy territory.
At the same time it's easy to observe that the AI does the same when the occasion arise. :)


In general there are 2 scenario in which this is most useful (Human, Enemy, Neutral, neutral have OB with Human and no OB with enemy) :

1: on the map you have HNE
In this case you can wage an optimal attrition war, best case of pillaging.
You attack and then you retreat inside your friend sanctuary.
It's not extremely good for a conquest because at the end the war will be inside enemy territory so no more advantage from the neautral state in th middle.
At the same time the culture of the "neutral" state will extend on your newly conquered towns.

2: on the map you have HEN
This is ideal for conquering campains.
You have two main invasion forces one in your territory and one in your neutral friend territory.
Open the hostilities from your territory... the AI will move troops to that front, expecially the usual counter attack stack.
when those units are halfway from the main front line, your second army blitz from the neutral state to conquer poorly defended towns!
The AI armies will be lost without knowing were to go.
 
Tyrant Roger said:
I think this is a bug which Firaxis should fix. On a related point, I also think it is unfair when a neutral AI has closed borders with your enemy AI and you can "hide" in the neutral AI and attack the enemy AI without fear of counterattack.

it's not a bug at all! Isabella survived by sneaking into an unoccupied corner of Mao(who hated me)'s territory. It took about 10 completely wasted turns before a Spanish Horse Archer charged out of China.
 
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