Thanks. Now how do you forbid negotiations? I can't seem to figure that one out....
It's a pity I have to resort to that, but the nature of my scenario experiment (a large civ empire on a random map split into parts in the age of stealth, with two very vengeful formerly-conquered civs (Vikings and Romans), and former "colonies" (newer-founded cities of the original empire) allied with the original empire (the Spanish) against these revitalized and very aggressive civs (the conquered Viking empire was very large and was now revitalized in a fundy revolution, and the Romans are their democratic proxy)) requires that these civs share continents. Could I make negotiations available by event only (say when a specific city is captured), but not at any other time?
BTW, this is merely an experimental scenario, nothing I'd bother to release, since it springs from my first really succesful game at king level.... I wanted to split my huge Spanish empire into parts and see what would happen.
Another question: is there a possible action that could make cities change hands by revolution, or do I need to set up the cities as they would be post-revolution at the scenario start? I thought it might be cool to show the Vikings revolting in the first turn of the game (they still had one city previously, so the player could choose to play them if he wanted to). Government switching would be prohibited btw.